Woo Brews – Turn 3 Wins with Unexpected OmniBor

When you lose, what do you do? Where do you place the blame? Is it outward? Is it about luck? Did you draw too many lands? Not enough lands? Did your opponent draw the perfect card on the last turn? Is THAT why you lost?

Well, let me ask you this:

Did you play perfectly? Did you make no mistakes? Did you build the perfect deck? Did you sideboard perfectly? Were you emotionally controlled? Did you take your time? Are you SURE?

The reality is, Magic is a HARD game. You might find yourself in the Top 8 of a Pro Tour punting everything away—and you shouldn’t even feel bad. That’s how hard this game is.

And that’s why I don’t blame the shuffler. Because, as hard as variance can swing, it is a CONSTANT. We signed up for this. We signed up for a game with a luck element. Because a game without an element of luck is no fun. So when random things happen in a random game, there is no reason to get worked up about it. Especially when there is SO MUCH we CAN CONTROL.

Expect the Unexpected

This week is all about embracing the variance. We could hate it, or we could love it. Let’s love it. Play with [card]Unexpected Results[/card] even a little bit and it will help you come to peace with the shuffler—FOREVER.

[draft]Unexpected Results[/draft]

When Unexpected Results was leaked, a lot of people asked me what I thought about it. I told them it was too random. I wasn’t going to play with it.

And then I saw James Ashe Top 8 an SCG Classic with 4x Unexpected Results. Could have been an 8-person tournament, I don’t know. But, I figured, sure, you have my attention, I will give Unexpected Results a try.

The results have been… Unexpected. I mean, I don’t see this deck winning the Pro Tour. I don’t see it winning a major tournament really—but stranger things have happened. I have been playing with the deck, and I have been winning a surprising amount.

Unexpected Omnibor

Turn 2 [card]Farseek[/card]. Turn 3 [card]Unexpected Results[/card]—[card]Omniscience[/card]. WHOOPS! [card]Increasing Ambition[/card]. [card]Enter the Infinite[/card]. Pick up deck. [card]Borborygmos Enraged[/card]. Make it rain a fat stack of lands over the battlefield. [card]Lightning Bolt[/card]s to the opponent’s noggin! PYEW PYEW PYEW!

Unexpected Omnibor

[deck]Main Deck:
4 Glacial Fortress
2 Hallowed Fountain
1 Watery Grave
1 Blood Crypt
1 Stomping Ground
3 Sunpetal Grove
3 Temple Garden
1 Godless Shrine
1 Overgrown Tomb
4 Breeding Pool
4 Hinterland Harbor
1 Kessig Wolf Run
4 Farseek
2 Detention Sphere
4 Verdant Haven
4 Supreme Verdict
4 Unexpected Results
2 Increasing Ambition
4 Urban Evolution
1 Garruk, Primal Hunter
2 Thragtusk
1 Angel of Serenity
1 Nicol Bolas, Planeswalker
1 Borborygmos Enraged
3 Omniscience
1 Enter the Infinite
2 Rest in Peace
2 Negate
2 Loxodon Smiter
1 Restoration Angel
2 Vraska the Unseen
2 Thragtusk
2 Terminus
1 Angel of Serenity
1 Nicol Bolas, Planeswalker[/deck]

Verdant Haven[/draft]

Here are our ramp spells for the early game. [card]Farseek[/card] is obviously insane. But [card]Verdant Haven[/card]?

I have been liking [card]Verdant Haven[/card] over [card]Chromatic Lantern[/card] and [card]Ranger’s Path[/card]. It costs 3, which is important, and it gains 2 life, which is HUGE. An extra 2-4 life against the crazy hyper aggro decks of the format goes a long way. We aren’t playing [card]Door to Nothingness[/card] or [card]Griselbrand[/card] in this deck, so Verdant Haven will ramp just fine.

The main weakness of Verdant Haven is [card]Ghost Quarter[/card]. It owns us pretty hard, but isn’t being played much, so that’s okay.

[draft]Detention Sphere
Supreme Verdict

Here is our mid-game control to get to the late game. All of these cards offer huge roadblocks to the current aggro decks. Without them, we will get run over, so they are necessary in the main.

[draft]Unexpected Results[/draft]

Expect the Unexpected! It could be a turn 3 [card]Omniscience[/card]. It could be a [card]Supreme Verdict[/card] on an empty board. It could be a 4-mana [card]Farseek[/card] with buyback. This card is incredibly random, and games are won and lost off of what it flips.

My general rule of thumb is, when in doubt, UNEXPECTED RESULTS! Imagine the best, and roll the dice!

[draft]Sphinx’s Revelation[/draft]

Well, we aren’t playing this card, and it’s really absurd, so why is that? Since we are an Unexpected Results deck, we want our cards to play well together. An Unexpected Sphinx’s Revelation is horrible, so this isn’t the deck for the card.

[draft]Urban Evolution[/draft]

Urban Evolution is awesome here. It gives us a grip of cards and accelerates us toward 10 mana. We can’t rely on always flipping a turn 4 Omniscience—but Urban Evolution gives us the raw power to get there naturally.

[draft]Increasing Ambition[/draft]

[card]Increasing Ambition[/card] ends the game with Omniscience. It’s slow, but it’s really flexible. If we can stabilize, the flashback is often enough to put the game away.

[draft]Angel of Serenity
Nicol Bolas, planeswalker[/draft]

Here are our “medium-sized” win conditions. Each is pretty good at stabilizing the board. Nicol Bolas especially can win the game by himself. I prefer these over other fatties because of their immediate impact.

[draft]Borborygmos Enraged
Enter the Infinite[/draft]

This is our combo kill. Instead of something like [card]Door to Nothingness[/card] or [card]Laboratory Maniac[/card], I am playing Borborygmos as our final boss. I like him because he’s a really solid 8-drop if our combo isn’t developing. With all our [card]Urban Evolution[/card]s and 26 lands, the guy can take over the game completely.

Other options like Laboratory Maniac are horrible on their own. Borby gets the job done here.

[draft]Kessig Wolf Run[/draft]

We only have three creatures, but I still play [card]Kessig Wolf Run[/card]. The card just provides MASSIVE reach. This is important to our majority-mana deck. All we need is a [card]Thragtusk[/card], and our all-land draw can actually kill the opponent. Two of these could even be right, but I’m uncomfortable with too many colorless lands.

Unexpected Omnibor vs. Hyper Aggro

The hyper aggro decks right now are ludicrous. Turn 4 kills are common. Turn 5 kills through disruption are also common.

Our chances really have a lot to do with whether we are on the play or the draw, and whether we have a [card]Farseek[/card] or not. That doesn’t mean we can just mulligan hands without Farseek. Hyper aggro CAN stumble. But hands with Farseek are PREMIUM.

In the first game, we don’t necessarily have enough control to last to 10 mana, so I have found that the yields of Unexpected Results have a lot to do with our fortunes in a first game. If we hit a bomb early, we win, but if we hit lands, we lose. Embrace the variance.

Sideboarding vs. Hyper Aggro


[draft]2 Loxodon Smiter
1 Restoration Angel
2 Thragtusk
2 Terminus
1 Angel of Serenity
1 Nicol Bolas, planeswalker[/draft]


[draft]1 Enter the Infinite
3 Omniscience
1 Borborygmos Enraged
2 Increasing Ambition
2 Unexpected Results[/draft]

Basically, we cut all the fun cards out of our deck and play Bant Control with Nicol Bolas. Not the most fun, but it works. Aggro has a lot of problems with this much early game defense and ramp, this much mid-game life gain, and this much late game.

[card]Angel of Serenity[/card] and [card nicol bolas, planeswalker]Nicol Bolas[/card] can win the games by themselves in this matchup. We don’t need the big combo to finish them. The key is to survive and stabilize.

Unexpected Omnibor vs. Midrange

Midrange comes in many forms. Some have counters, some have discard, but generally midrange won’t kill us on the 4th turn—this is good!

Midrange is really what our deck is built to play against. We’re not going to die early, and we’re not going to get overwhelmed late. How we sideboard really depends on what kind of counterspells they have and what kind of planeswalkers they might run. I usually won’t change very much of the deck vs. a Midrange deck though.

Unexpected Omnibor vs. Control

Control is the matchup I have had the most problems with this past week. There aren’t a ton of counterspells out there so it’s not SUPER bad, but [card]Nephalia Drownyard[/card] is pretty insane against us. If it gets going for very long, it becomes really hard for us to kill them.

In the first game we really rely on a Borborygmos kill against a deck like this, but once half of our decks hits the graveyard it’s just not realistic.

Can we fix this matchup through sideboarding? Probably, but my sideboard is mostly geared for aggro. Right now we can cut the removal and board in more threats and some [card]Negate[/card]s, and it’s not so bad.

What is your meta like? Is control going to be everywhere? Well, maybe cut the [card]Rest in Peace[/card] for some more big spells.

Unexpect the Expected

There is no expectation of hitting an [card]Omnisicience[/card] on turn 4. But there is always a CHANCE—and that is what makes this deck so much fun to play with.

Have fun!

<3 Travis facebook.com/travisdwoo twitter.com/travisdwoo twitchtv.com/traviswoo Questions! Comments! Think there’s something I forgot?!


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