WHAT. IS. THIS!? Mono-Blue Aggro? No tribal synergies, just beats!? I’ve never seen anything like it, but it’s a work of art.
This deck is built around Throne of the God-Pharaoh. Throne is an interesting card in that it doesn’t impact the battlefield when you cast it and doesn’t actually do anything unless you have tapped creatures.
Tapping creatures isn’t the hardest thing in the world to do, but doing so just to get in a couple damage isn’t really advisable. Playing small creatures and tapping them often means they die in combat, which results in no actual Throne triggers. So you need cheap creatures, you need them to be tapped, and you need them to survive. You need evasion, and blue has plenty.
Slither Blade and Mist-Cloaked Herald are similar cards. The Slither Blade gets an extra point of toughness while the Herald gets Merfolk synergies that you happen to not care about in the slightest. What you do care about is having an unblockable creature for 1 mana. Both of these start to get in for damage immediately while the opponent can’t block and they continue to deal extra damage through the Throne each turn.
Siren Stormtamer gives you another 1-mana evasive threat with additional upside. It can be blocked by opposing creatures, but most flying creatures in Standard can’t even hit the battlefield before the opponent is close to dead. Being able to protect your creatures from removal, or more important, being able to protect you from being targeted by Settle the Wreckage, make the Stormtamer a great threat.
Hope of Ghirapur offers a similar creature as yet another 1/1 flying creature for 1. The sacrifice ability won’t be used often, but it’s there as a nice way to stop a Fumigate when it’s their only out, or a game-winning Approach of the Second Sun.
Aether Swooper provides an evasive creature that comes with a friend. You’re not interested in energy for anything else in this deck, so making the Servo is a freeroll on the first attack. Glint-Nest Crane is yet another flying creature that actually has enough toughness to survive some removal spells. It’ll help find the Throne, alongside more than a dozen other artifacts.
Walking Ballista is another cheap threat, a way to clear the path, a way to give the deck a little reach by going upstairs, and another hit you can find off of Crane. Should things not go as planned, you can even use Ballista as a mana sink late.
Aethersphere Harvester and Sky Skiff provide the deck with a little bit of sweeper protection and some threats that hit a little bit harder in the sky. As you may have noticed, every creature in the deck has only 1 power, and if you don’t have your unblockable creatures, there’s a chance to get brickwalled by flyers. These Vehicles give you another way to push through, and Harvester can help you win the race with lifelink. Vehicles work perfectly with Throne as you can crew them with every creature you have to make sure you’re always getting in for maximum damage. This even works with summoning sick creatures as a way to give them pseudo-haste.
Curious Obsession really does work in this deck. You’re playing a low curve and you want to flood the board as much as possible. You also have 15 creatures that cost a single mana and every single one has evasion. This doesn’t play well into open removal, but it’s also a 1-mana spell that you can wait to cast until they tap out or you have Stormtamer up. Getting just one hit in means that you’ve already gotten your card back and a point of damage to boot.
I love when cards I’ve never seen before have a chance to shine. Throne of the God-Pharaoh is definitely doing that here!