Last Sunday, I traveled two and a half hours to attend a 32-player local Legacy event because of my endless love for the format, but also because I wanted to play my freshly obtained new Foil Wrenn and Six!

I love blue decks, and Wrenn and Six is a throwback to what Deathrite Shaman previously did, turning every deck into a midrange deck, even Delver decks!

I was immediately in love with the 4c Delver that had won the Legacy Challenge the weekend prior. I also tried the more controlling version without Delver of Secrets and with Dack Fayden and Punishing Fire, but I prefer the consistency of Delver of Secrets + Tarmogoyf, especially in a format like Legacy where having a clock and being proactive is much better than not.

After recording a Legacy VEEDEO and playing a few games with my friends, I made some adjustments and here’s the deck I played:

After playing 7 rounds with the deck, I’d make a few changes if I were to play it again.

Andrea Mengucci’s Four-Color Wrenn and Six

1st Place, 4Seasons Beach – 14 July 2019

1 Badlands
4 Scalding Tarn
3 Tropical Island
1 Underground Sea
3 Volcanic Island
4 Wasteland
4 Delver of Secrets/Insectile Aberration
2 Dreadhorde Arcanist
4 Tarmogoyf
1 Leovold, Emissary of Trest
1 True-Name Nemesis
2 Abrupt Decay
4 Brainstorm
4 Daze
4 Force of Will
4 Lightning Bolt
4 Polluted Delta
4 Ponder
2 Preordain
3 Wrenn and Six
1 Spell Pierce

Sideboard
1 Cindervines
1 Hydroblast
2 Liliana's Triumph
2 Plague Engineer
3 Pyroblast
2 Surgical Extraction
2 Thoughtseize
2 Winter Orb

I went a sharp 7-0 on Sunday–4-0 in Swiss and then 3-0 in Top 8, where I decided to not split any prize because I was confident my deck was the best in the Top 8, and because I was on the play in every single Delver mirror.

I played against 4 Delver decks (two RUG, one U/R, one Grixis), one Show and Tell, one Eldrazi Post and one Aluren. And I felt very much ahead against all of them. I did not face Miracles, which I think might still be a slightly unfavorable matchup, as they always have been, but the addition of Wrenn and Six could be huge, as its ultimate is very much a reality in that matchup. Miracles is also the reason for the addition of Winter Orb in the sideboard. I could see this deck also being weak against Blood Moon Stompy, which could see a resurgence if the four-color sickness spreads!

Wrenn and Six

The existence of Wrenn and Six will punish Death and Taxes and any other deck that wants to play fair Magic with X/1s. I was never a fan of Maverick, but I did see it putting up some good results in the last month, which I don’t think will happen much anymore.

Every time I had a Turn 2 Wrenn and Six on the play with Daze back-up, I felt like I could never lose. And I can’t imagine killing a Mother of Runes or a Noble Hierarch that way. But Wrenn and Six isn’t only a pinger, it hoses any strategies that try to Wasteland your lands or tap them down with Rishadan Port, which is why it’s a powerhouse in those matchups.

Tarmogoyf

Tarmogoyf also overperformed for me. We’re used to forgetting about how large Tarmogoyf is in Legacy. We usually see it get Fatal Pushed or Swords’ed for no value, but Fatal Push is seeing less and less play and I dodged some Plows, so Tarmogoyf was insane for me the whole weekend.

It’s the best answer to Turn 2 Dreadhorde Arcanist, and it does a great job at attacking down your opponent very fast. Grixis Control is seeing less and less play, as Wrenn and Six is just too good against that deck by being both a way to kill Baleful Strix and create card advantage. Also pinging Narset, Parter of Veils that sits at 1 is a play that can come up often, making Narset and control decks with it much worse.

Plague EngineerTrue-Name Nemesis

A card that overperformed for me–and every person I’ve interacted with this weekend–was Plague Engineer. It was a powerhouse at killing an opponent’s True-Name Nemesis, a creature notoriously hard to kill. It also punishes decks like Goblins.

That’s why I want to cut a True-Name to play a Leovold, Emissary of Trest. Leovold is harder to cast and easier to kill, but it can take over the game and, most importantly, isn’t as easy to disrupt without leaving a card back.

Abrupt Decay

Splashing black isn’t needed, but it gives us Abrupt Decay and Plague Engineer, which are two unique effects that a deck like this desperately wants. Being able to kill Tarmogoyf, Wrenn and Six, Chalice of the Void and Counterbalance with a single card is something really special that we need to have access to in a format like Legacy. Splashing just those fringe cards isn’t that costly as the mana base is solid, especially when helped by Wrenn and Six.

This is my favorite deck in Legacy right now, and I believe Wrenn and Six is here to stay. It’s going to make Legacy an even better format than it was before–full of more interactive and hard games–which is exactly the kind of Magic I love to play.