Throne of Eldraine Set Review LSV

Throne of Eldraine Limited Set Review: Artifacts and Lands

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Ratings Scale

Retired and inducted into the Limited Hall of Fame: Pack Rat. Umezawa’s Jitte. The Scarab God.
5.0: The best of the best. (Niv-Mizzet, Parun. Skarrgan Hellkite. Ethereal Absolution.)
4.5: Incredible bomb, but not unbeatable. (Thief of Sanity. Judith, the Scourge Diva. Experimental Frenzy.)
4.0: Good rare or top-tier uncommon. (Gate Colossus. Mortify. Biomancer’s Familiar.)
3.5: Top-tier common or solid uncommon. (Blade Juggler. Skewer the Critics. Skyknight Legionnaire.)
3.0: Good playable that basically always makes the cut. (Sauroform Hybrid. Watcher in the Mist. Wojek Bodyguard.)
2.5: Solid playable that rarely gets cut. (Ornery Goblin. Syndicate Messenger. Plague Wight.)
2.0: Good filler, but sometimes gets cut. (Radical Idea. Noxious Groodion. Ghor-Clan Wrecker.)
1.5: Filler. Gets cut about half the time. (Wall of Mist. Axebane Beast.)
1.0: Bad filler. Gets cut most of the time. (Feral Maaka. Knight of Sorrows. Prying Eyes.)
0.5: Very low-end playables and sideboard material. (Expose to Daylight. Persistent Petitioners.)
0.0: Completely unplayable. (Font of Agonies. One with Nothing.)

Clockwork Servant

Clockwork Servant

Limited: 3.0

I’m happy playing this in any deck with 10-11 sources of a color, as it’s a fine play even a little bit off curve. In a deck that’s got a 9-8 split, I’d avoid it, but it’s worth working towards and adjusting your manabase.

Crashing Drawbridge

Crashing Drawbridge

Limited: 1.5

I like the Walls in this set. They are both defensive and offensive, and thus serve a purpose even if you’re the aggressor. Crashing Drawbridge helps pressure the opponent nicely, and can play defense if needed.

Enchanted Carriage

Enchanted Carriage

Limited: 4.0

Enchanted Carriage is both a flavor and gameplay win, as it gives you a lot of stats and multiple creatures. Even though this is a vehicle, it barely has a drawback, as it comes with its own crew.

Gingerbrute

Gingerbrute

Limited: 1.5

This card is sweet, but don’t be too hasty. I’d want to either be super aggressive or have a lot of artifact/food synergies before this made the cut.

Golden Egg

Golden Egg

Limited: 2.0

Golden Egg is a fairly low-cost card to put in your deck, and it helps smooth out draws, fix mana, and trigger artifact/food synergies. That’s enough for me, and it even helps out the draw-2 deck, making it a versatile enabler.

Henge Walker

Henge Walker

Limited: 1.0 // 2.0

In a mono-color deck, this is fine. In any deck with a split manabase, it’s basically unplayable.

Heraldic Banner

Heraldic Banner

Limited: 2.0

I’d want 8+ creatures of the same color before I played this, and ideally even more. It’s a weird mix of mana accelerant/fixer and go-wide reward, so most decks aren’t going to want both effects.

Inquisitive Puppet

Inquisitive Puppet

Limited: 1.0

I’d be lying if I said this was an impactful card, and the truth is that most games it won’t quite pull its weight.

Jousting Dummy

Jousting Dummy

Limited: 1.5

Unless you really need a Knight in battered armor, or are criminally short on 2-drops, I’d leave this on the sidelines. I won’t call you a dummy for playing it, because that would be mean, but it really isn’t good.

Locthwain Gargoyle

Locthwain Gargoyle

Limited: 1.0

As cool as I find the concept of gargoyles to be, this is too much mana to pump, and as such should not make the cut.

Lucky Clover

Lucky Clover

Limited: 1.0 // 3.0

I wonder what it’s like to be lucky? If you get this and 4+ adventures, you too can discover that, and it’s especially great with adventures that make tokens or kill creatures. This is a powerful build-around, and right now I’d be inclined to take it early.

Prophet of the Peak

Prophet of the Peak

Limited: 1.5

If you need a six-drop, here you go. This is clunky enough that it’s not a high priority, but it does do its job.

Roving Keep

Roving Keep

Limited: 4.0

Limited for People With Restraint: 1.5

I love me a Hexplate Golem, and this is like a bigger and better version. In reality, this isn’t abysmal, as it is a big closer if you’re completely lacking in such. Just watch out, as Blow Your House Down is a huge beating against this.

Scalding Cauldron

Scalding Cauldron

Limited: 2.5

You’ll end up playing this most of the time, as it does get things dead. It is a little inefficient, and it sits on the board (so there are no surprises coming), but removal is removal.

Shambling Suit

Shambling Suit

Limited: 1.5

Even though this looks like an artifact/enchantment payoff, it’s almost more of an enabler. You play this in decks looking to up your count of those cards, and get a side benefit of sometimes getting a 3/3 for 3.

Signpost Scarecrow

Signpost Scarecrow

Limited: 1.5

I’d rather not play this in my deck, but it’s passable if you want a little color fixing and an extra artifact.

Sorcerer’s Broom

Sorcerer's Broom

Limited: 1.5

As amusing as it would be to assemble an army of brooms, this is too expensive to really be worth investing in.

Sorcerous Spyglass

Sorcerous Spyglass

Limited: 0.5

Save this one for Constructed. I’d board this in against something like Garruk or Oko, but otherwise not.

Spinning Wheel

Spinning Wheel

Limited: 3.0

I like when my mana rocks do extra things, and the Wheel is a great example. This fixes your mana early and starts tapping things down late, which I’m definitely in for.

Stonecoil Serpent

Stonecoil Serpent

Limited: 4.5

Stonecoil Serpent is insane. It is undercosted at any point in the curve, except maybe as a 2/2 or 1/1, and it even has a bunch of extra abilities for your trouble. Plus, it’s colorless, so this will always make your deck.

Weapon Rack

Weapon Rack

Limited: 1.0

These weapons don’t come cheap, and I’m not interested in paying four mana to slowly get three +1/+1 counters.

Witch’s Oven

Witch's Oven

Limited: 1.0

Unless you’re going super hard on the Food deck, this is not how you want to spend your resources.

Castle Ardenvale

Castle Vantress

Castle Locthwain

Castle ArdenvaleCastle VantressCastle Locthwain

Limited: 3.5

All these castles provide a meaningful advantage out of a land, which is almost a 2 for 1 to start with (since the land functions as a mana source already). All of them are good early picks, and make your deck better without using a spell slot.

Castle Garenbrig

Castle Embereth

Castle GarenbrigCastle Embereth

Limited: 3.0

The same applies to these two, but their effects are a little weaker, so the grades go down.

Dwarven Mine

Gingerbread Cabin

Idyllic Grange

Witch’s Cottage

Mystic Sanctuary

Gingerbread CabinIdyllic GrangeMystic SanctuaryDwarven MineWitch's Cottage

Limited: 3.0

These lands are all nice value-adds, and worth taking above similarly rated playables once you’re in their colors. You aren’t going to be short on cards, and once again, these get extra value into your deck.

Fabled Passage

Fabled Passage

Limited: 3.0

You’ll always play this in a 2+ color deck, and it will make it a little bit more consistent. It’s not a high pick, but it’s a nice addition.,

Tournament Grounds

Tournament Grounds

Limited: 1.5

I wouldn’t play this unless I had a ton of Knights, and even then it’s not great until you’re playing all 3 colors. It just acts as a colorless land for too many of your cards, which is a huge drawback.

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