Other Throne of Eldraine Set Reviews
LSV’s Throne of Eldraine Constructed Set Review
LSV’s Throne of Eldraine Limited Set Review
5.0: Multi-format all-star. (Jace, the Mind Sculptor. Tarmogoyf. Snapcaster Mage.)
4.0: Format staple. (Jace, Vryn’s Prodigy. Collected Company. Remand.)
3.5: Good in multiple archetypes and formats, but not a staple. (Jace Beleren. Radiant Flames. Shambling Vent.)
3.0: Archetype staple. (Jace, Architect of Thought. Zulaport Cutthroat. Explosive Vegetation.)
2.5: Role-player in some decks, but not quite a staple. (Jace, Memory Adept. Anticipate. Transgress the Mind.)
2.0: Niche card. Sideboard or currently unknown archetype. (Jace, the Living Guildpact. Naturalize. Duress.) Bear in mind that many cards fall into this category, although an explanation is obviously important.
1.0: It has seen play once. (One with Nothing). (I believe it was tech vs. Owling Mine, although fairly suspicious tech at that.)
As a big fan of Scissors, I like what this has going on. It even sticks around as a 2/2 flier after doing its job, which is a nice bonus. It’s a little slow, but there are some decent enablers for artifact decks in Standard right now (like Steel Overseer and Mystic Forge).
Even if I would have liked to see a rarity swap between this and Fae of Wishes (it’s obvious which one is more mythic), this can still steal games with the best of ‘em. It offers you a cheap bounce spell with a real card attached, and does very well in letting Simic decks interact while still pressuring the opponent. This even has Modern implications, and overall is a very strong card regardless of what is going on in the format.
Emry, Lurker of the Loch
Emry is going to be a fringe Standard playable, with applications alongside Feasting Troll King and as a value card. However, she crushes in older formats, and is insane when paired with 0-mana artifacts. I routinely cast her turn one in Modern, and getting back cards like Mishra’s Bauble or Engineered Explosives leads to incredible value. She also enables Mox Amber, making her a mana accelerant of sorts.
Fae of Wishes
Fires is what’s driving the playability of the Fae, which is a really neat card. At the cost of 4-8 SB slots (depending on how deep you want to go), you get access to a ton of amazingly powerful and specific effects, which is awesome. When you don’t draw Fires, Granted is a bit slow, but it’s also nice that this is a 1U 1/4 flier, which tends to be good against the decks that Granted is bad against. While I think this will be paired with Fires almost every time, Fae of Wishes is intrinsically powerful and flexible enough to see plenty of play on its own merits (it just so happens that the Fires combo is so much better than what the card does by itself).
Folio of Fancies
This may be getting a little too fancy for Constructed, though the card is quite good in Limited. I could see this being an option if super long game control decks come back into fashion, which may happen if/when Field of the Dead (presumably) gets banned.
Gadwick, the Wizened
Gadwick is a very good deal. A 3-mana 3/3 that lets you pay X to draw X is priced for Constructed, and he has a huge effect on the board if he lives. All your Opts become Ices, giving you plenty of time to leverage the extra cards he’s drawn you.
Neither side of this is quite there for Constructed, but the combination of the two doesn’t seem too far off. This provides a situational counterspell and an aggressive flier, so I’d want to be a tempo-based deck to really get max value here.
Into the Story
This is a lot of work to draw four cards, but hey, four cards is a lot. I’ve seen various mill decks floating around, and this fits nicely in them, even if that strategy is a little outside the box.
The Magic Mirror
I like the idea here, and decking is way less a concern in Constructed than it is in Limited. Plus, you can always just bounce this with a Teferi or something once you’ve drawn a million cards. I’d want to try this in a deck full of removal, discard, and counterspells, which disrupts the opponent then pulls ahead with Mirror.
Mantle of Tides
I honestly would have given this a 1.0 and moved on, but Alex Ullman’s article about Pauper presented some compelling points. In mono-blue Delver decks, this equips for free at instant speed, and that makes it a legit way to present better threats. Read his article for more, as it’s a sweet one.
Merfolk Secretkeeper has a lot of potential. It combines a 1-mana spell and a 1-mana creature, both of which can help get plenty of shenanigans going. I like the idea of this in Arclight Phoenix decks, as you can mill yourself, and it also clearly fits into decks that want to mill the opponent. The creature half gives you a solid blocker and something to bounce or sacrifice, making this a fairly open-ended combo card that offers a lot.
This set has a lot of cards that would be good in the control mirror, so I’m really curious to see what happens once that becomes a thing again. The clock ticks up rapidly, and taps for mana in the meantime, making it a cheap threat that does something while doomsday (for the opponent) approaches. You can also even speed it up if you have nothing else going on.
Clones that can copy artifacts or enchantments are few and far between, so this is worth considering, even if I don’t have any ideas in mind for exactly how to use it.
I’ve been loving this in Modern, and it’s going to be clutch in Standard as well. When this is good, it’s reminiscent of Spell Pierce, and leads to huge swings. Countering a 3+ mana spell for one mana is often game-ending, and this can still counter non-blue spells if needed.
Opt may be at its peak right now, as it sees play in Standard and Modern (more in the latter, funnily enough). This is about as good as a 1-mana cantrip gets these days, so plenty of decks are opting to use it.
I’m a little cooler on this than Merfolk Secretkeeper, especially since it can’t mill you, but it’s still a 1-mana play that provides value in multiple ways.
Stolen by the Fae
Besides being a dead ringer for a Gaby Spartz token, this could be a legit sideboard card against midrange creature decks. Bouncing a 3 or 4-drop and getting a bunch of 1/1 fliers is pretty sweet, though this does not play well against Questing Beast.
The stats here are ludicrous, so you just need to make sure you’re milling them in order to make this able to attack. It plays very well with Emry in Standard, and is a substantial payoff for mill.
This is a key addition to Paradoxical Outcome decks in Modern, as it’s a 1-mana artifact with multiple upside abilities. That alone gets it a 3, as I’ve found it to be very effective.
Top 3 Blue Cards
Besides these three, Mystical Dispute is also awesome, making blue extremely strong in Eldraine. There are multiple archetype-defining cards here, as well as a sick value play (Borrower) and an effective sideboard card (Dispute). Blue mages should be happy, and we haven’t even gotten to Mystic Sanctuary yet.