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Spoiler Spotlight – Karametra, God of Harvests

Hey everyone! I know you’re excited about Born of the Gods—in fact, I’ve already gotten request for videos to do when the set actually comes out—and I want to show you a card that has lots of people excited about putting together some 100-card decks:

[draft]Karametra, God of Harvests[/draft]

I was talking to fellow CFB writer/actual pro player Sam Pardee about Born of the Gods recently, and we had approximately this conversation:

Sam: Have you seen that new green/white god?

Me: Yeah!

[simultaneously:]

Me: It looks amazing!

Sam: It looks terrible!

A second or two later, we both realized we were talking about totally different formats. I don’t [ccProd]think[/ccProd] Karametra is going to make much of an impact in Standard, but the story is much different in Commander. Being the person with the most mana is such a huge advantage in the long game, as anyone who has ever played against a deck with Forests knows. So, how are we going to take advantage of Karametra’s ability, and what are we going to do with all the mana?

[draft]Cloudstone Curio[/draft]

Obviously we want to be able to use Karametra’s ability over and over again. This is a great way to do it—it lets us rebuy our creatures, many of which might shockingly have ETB effects, and beyond that, it lets us continue to cast [ccProd]Rampant Growth[/ccProd]s via Karametra.

[draft]Mana Reflection
Mirari’s Wake[/draft]

No kidding, right? We definitely want to be doubling up our mana. Given that we have all of these lands that will be entering the battlefield, we want to be able to make lots and lots of awesome things happen—to do that, we’ll need the metric tons of mana that these cards give us.

What will we be doing with the mana? Well, we have a few obvious options.

[draft]Genesis Wave[/draft]

This is starting to become a pretty traditional green win condition. Cast Genesis Wave with X equaling huge, vomit permanents into play, laugh heartily, win. Obviously there are plenty of things that can go wrong with this plan, but this is the kind of card we want to be winning the game with.

[draft]Primal Surge[/draft]

So I know I just mentioned the card Genesis Wave, but I’m pretty sure I don’t want to include more cards that aren’t permanents in the deck we’re sketching out here. Given that creatures can be our ramp cards, we don’t need to be packing our deck full of [ccProd]Skyshroud Claim[/ccProd]s and [ccProd]Explosive Vegetation[/ccProd]s—instead, we have [ccProd]Sakura-Tribe Elder[/ccProd]s and [ccProd]Burnished Hart[/ccProd]s to bring us our mana. I think we can afford to run Genesis Wave as our singleton whiff on the Surge—we’re just playing the same dangerous game Belcher decks sometimes do.

We should also include some sweet landfall cards in this deck, since the lands will be falling pretty much all the time. What can we include?

[draft]Admonition Angel
Avenger of Zendikar
Baloth Woodcrasher
Emeria Angel
Lotus Cobra
Rampaging Baloths[/draft]

Here are some great landfall creatures. [ccProd]Baloth Woodcrasher[/ccProd] will get pretty huge in this deck, and [ccProd]Rampaging Baloths[/ccProd] will give us a beastly board presence. I don’t think I really have to sell you on [ccProd]Avenger of Zendikar[/ccProd], now do I?

[draft]Eternity Vessel
Seer’s Sundial
Horn of Greed[/draft]

Obviously [ccProd]Seer’s Sundial[/ccProd] will get us lots of cards. I think we can also safely include [ccProd]Horn of Greed[/ccProd]—while it doesn’t have landfall per se, it’s a card related to land drops whose symmetry we can easily break. [ccProd]Eternity Vessel[/ccProd] can really be a boon for us, since most of the cards in our deck will trigger it as long as Karametra is on the battlefield. (Being indestructible, I assume this will be the case much of the time.)

Other cards that bear specific mention include:

[draft]Helix Pinnacle[/draft]

Oh geez. I know that cards like this normally aren’t fun, but this turns us into a supervillain and gives us a clock against which our opponents can race. I don’t think Helix Pinnacle is particularly problematic, and I think it’s very cool—who wins with Helix Pinnacle? Come on!

[draft]Heliod, God of the Sun
Nylea, God of the Hunt[/draft]

The other G/W Gods are good mana sinks that can help us push through in the late game and use all of the power we’ll have.

[draft]Ant Queen
Kamahl, Fist of Krosa
Mirror Entity
Wolfbriar Elemental
Sacred Mesa[/draft]

Speaking of mana sinks, we’ll certainly need more than just the Gods. Kamahl and Mirror Entity are great at ending games, and the three token generators we have here are sure to help make those Overrun-type effects more powerful.

We’ll also need ways to mess with our opponents, and we’re trying to do that while sticking to a green/white deck that is almost all permanents. How do we do that?

[draft]Acidic Slime
Angel of Finality
Loaming Shaman
Sylvan Primordial
Act of Authority
Aura Shards
Seal of Cleansing
Seal of Primordium
Oblivion Stone
Nevinyrral’s Disk[/draft]

These are all pretty classic ways of keeping our opponents off their plans, whatever those plans may be. I suppose Angel of Finality is a bit less classic, but they do their jobs quite well and are good new additions to a deck like this. Originally I had [ccProd]Bane of Progress[/ccProd] in this list, but I swapped it back out because it hurt us too much by blowing up our enchantments. Speaking of enchantments…

[draft]Marshal’s Anthem[/draft]

This will be a great way to get back into the game after a wrath effect. Hopefully we’ll have so much mana that this will be completely nuts.

But enough about the specific. What could a deck look like? Well…

Commander: [ccProd]Karametra, God of the Harvest[/ccProd]

Creatures

[card]Acidic Slime[/card] [card]Admonition Angel[/card] [card]Akroma, Angel of Fury[/card] [card]Angel of Finality[/card] [card]Angel of Serenity[/card] [card]Ant Queen[/card] [card]Avacyn, Angel of Hope[/card] [card]Avenger of Zendikar[/card] [card]Baloth Woodcrasher[/card] [card]Burnished Hart[/card] [card]Champion of Lambholt[/card] [card]Craterhoof Behemoth[/card] [card]Elesh Norn, Grand Cenobite[/card] [card]Emeria Angel[/card] [card]Farhaven Elf[/card] [card]Genesis[/card] [card]Heliod, God of the Sun[/card] [card]Kamahl, Fist of Krosa[/card] [card]Loaming Shaman[/card] [card]Lotus Cobra[/card] [card]Luminate Primordial[/card] [card]Mirror Entity[/card] [card]Nylea, God of the Hunt[/card] [card]Oracle of Mul Daya[/card] [card]Primordial Sage[/card] [card]Rampaging Baloths[/card] [card]Sakura-Tribe Elder[/card] [card]Scavenging Ooze[/card] [card]Sigarda, Host of Herons[/card] [card]Solemn Simulacrum[/card] [card]Soul of the Harvest[/card] [card]Sun Titan[/card] [card]Sylvan Primordial[/card] [card]Vigor[/card] [card]Vorinclex, Voice of Hunger[/card] [card]Wolfbriar Elemental[/card] [card]Wood Elves[/card] [card]Worldspine Wurm[/card] [card]Yavimaya Elder[/card]

Artifacts

[card]Akroma’s Memorial[/card] [card]Cloudstone Curio[/card] [card]Eternity Vessel[/card] [card]Gilded Lotus[/card] [card]Horn of Greed[/card] [card]Nevinyrral’s Disk[/card] [card]Oblivion Stone[/card] [card]Seer’s Sundial[/card]

Enchantments

[card]Act of Authority[/card] [card]Aura Shards[/card] [card]Helix Pinnacle[/card] [card]Mana Reflection[/card] [card]Marshal’s Anthem[/card] [card]Mirari’s Wake[/card] [card]Privileged Position[/card] [card]Sacred Mesa[/card] [card]Seal of Cleansing[/card] [card]Seal of Primordium[/card]

Sorceries

[card]Genesis Wave[/card] [card]Primal Surge[/card]

Land

[card]Temple Garden[/card] [card]Strip Mine[/card] [card]Ghost Quarter[/card] [card]Dust Bowl[/card] [card]Gavony Township[/card] 19 [card]Forest[/card] 16 [card]Plains[/card]

Okay! That’s it for Karametra, at least until the set comes out. Hopefully I pick one up at the prerelease so I can start ramping sooner rather than later!

-Eric Levine

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Discussion

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