Spoiler Spotlight – Curse of the Swine

Hopefully this isn’t too boaring, but an unconventional card caught my eye during the spoiler season. As many of you know, I am a certified Flavor Judge (much like Ben Stark), and this block seems like a godsend. One of the most flavorful cards so far has to be Curse of the Swine, even if it breaks flavor by not being an actual Curse.


Curse of Swine does two things, and can even do them both at once. First of all, it downgrades the opponent’s creatures. Turning an army of monstrous and/or indestructible creatures into lowly Pigs is a delicious proposition, and Curse exiling gets around many of the protections creatures have these days. As a removal spell, it’s not quite as efficient as [card dreadbore]Dreadboar[/card], but has many similarities to [card rapid hybridization]Rapig Hybridization[/card], both of which have seen a decent amount of play. Granted, a couple 2/2s are still going to get to attack you, but that’s going to be much easier to deal with than whatever they were before.

As I mentioned, there are two parts to the card—one could even call it a blessing and a curse. If you can generate enough smaller tokens, Curse can upgrade your creatures into a Boar army of your very own. Turning 1/1s into 2/2s is a solid jump, and worth tossing any extra mana into once you’ve taken care of their team. Imagine a board of your three 1/1 tokens against their three 5/5s becoming a porcine standoff, with each player now in possession of a trio of Pigs. All of them become equal, though with a few tricks, you can make yours a little more equal than others.

Enter Elspeth, Sun’s Champion:


That’ll do pig, that’ll do. Elspeth brings a lot to the table, and even though she is very powerful in any deck, she works especially well here. Her ability to produce three Soldiers a turn both helps keep you alive and gives you sufficient fodder to transmogrify. The main goal is to keep her long enough to use her ultimate, which combines very well with a Curse-powered army.

Theros has a few more cards that belong in the deck, as you can see below:

When Pigs Fly

[deck]4 Omenspeaker
4 Precinct Captain
4 Lyev Skyknight
2 Skymark Roc
3 Scion of Vitu-Ghazi
4 Elspeth, Sun’s Champion
3 Jace, Architect of Thought
3 Azorius Charm
3 Curse of the Swine
3 Detention Sphere
2 Sphinx’s Revelation
4 Hallowed Fountain
4 Azorius Guildgate
4 Mutavault
7 Plains
6 Island[/deck]

Who knows what else this deck will pick up from Theros? It’s already got good token makers, good ways to hit your land drops, plenty of ways to stop opposing Pigs, and most importantly—a way to make yours fly.



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