Thanks to those of you who participated in the Oblivion Sower Brew Fest, either by submitting a deck list or by enjoying at a distance. This is a really fun and unique card and the results provide a lot of exciting possible directions.
I did forget to ask that submissions be in cost-sort order, which made it difficult for me to read the turn-by-turn plans of many of the lists that came in. However, my only true regret is not allowing Legacy submissions. Finally an opportunity to use Mudhole, and it slipped through our fingers!
At least we have some good Standard and Modern stuff to work with. Let’s dive in!
Standard Oblivion Sower
Let’s start with the most likely usage of Oblivion Sower—as a Primeval Titan-esque ramp piece in Standard. A 5/8 for 6 that ramps 1-2 has the base stats to be a transition between the mid-drops and the massive drops, without any needed combo shenanigans. This type of deck could come in any number of colors, with varying early and late games.
Here’s an example of what one of many variations of pure Oblivion Sower ramp might look like:
Another fun option is to use the opponent’s lands to cast the opponent’s spells. Oblivion Sower into Villainous Wealth into Oblivion Sower wins the game in style! Check out this version that plays a control game and finishes with Bring to Light into Dark Petition into Villainous Wealth:
With 2 Retreat to Coralhelms and a Whisperer of the Wilds, you can actually go infinite! To increase the odds, I would be interested in using Shaman of Forgotten Ways or Circle of Elders to produce 3 or even 4 mana for each land. This has tons of potential!
Of the options in Standard, this is the most exciting to me. After I move through some early-format Eldrazi ramp variations I suspect I will find a way to push the full-on combo approach.
Modern Oblivion Sower
While Oblivion Sower has the base stats to perform in Standard, Modern has the support to push this card toward combo. While none of these lists are likely to break the format tiers, there are a lot of really cool things you can do.
First of all, I am a big fan of using Crumble to Dust and Sowing Salt to attack the opponent’s mana base and set up huge Oblivion Sowers. Imagine how that matches up against a control deck, or the God-matchup against Tron.
The main adjustment I’d like to make with Chris’s list is to get some big mana sinks in the land base. If you “combo” and have 12 mana out, access to Lavaclaw Reaches and Kessig Wolf Runs would end the game in short order. These lands would make for more elegant victories.
Next up, we have a variety of Oblivion Sower lists that fall into the “mill and exile” category. These decks try to move the opponent’s library to graveyard, then graveyard to exile, to set up a massive Oblivion Sower. Their methods vary.
Once the opponent is in exile, Oblivion Sower should set off enough triggers to end things for good.
Julian Schmidt’s Oblivion Mill
Here’s an Esper Control version:
And here’s a finely crafted BUG Control version:
Vidar Thorsby’s All Hail Cthu—I Mean Ulamog!
Finally, the most popular submitted list came out of left field in an Elf shell. This strategy uses an Elf mana engine to set up Realm Razer to exile all of the opponent’s lands. Follow that up with Oblivion Sower and you steal them all for good. If you can pull this off, Realm Razer into Oblivion Sower is the G-est of the Gs.
Thanks again to everyone who participated. I’d like to hear from you! Which of these decks is your favorite? And what card or subject would you like to see for the next Brew Fest?