Every set, I go over the top cards that pique my deck-building interest. I always end up choosing good cards that are flying a little below the radar. Sometimes I’ll be way off and the cards I pick will be terrible. On the other hand, sometimes I’m right on the nose with my choices and certain cards end up being ridiculous hits.
What I try hardest to accomplish is to provide you guys with a perspective on some cards that you might not have. Maybe you’ll see a card in a new light, or discover an application you might not have thought of—if so, then I consider these articles a success.
If you’re looking for a list of the straight-up best Eldritch Moon cards, you’re in the wrong place. The following are what I perceive to be as some of the unsung heroes of the set that I would personally like to build around based on the potential I see.
Without further ado… let’s begin!
8. Grim Flayer
There’s always one card on these lists that I push toward the back simply due to its obvious power level. Grim Flayer is this one. Without delirium he’s a 2/2 for 2 mana with trample, which is already fine. If you’re able to clear out whatever blocker might be in the way, when he deals damage he nearly guarantees delirium. This is not only a super efficient body as a 4/4 trampler for 2 mana, but it’s also an incredible enabler for whatever delirium deck may emerge in the near future. And I haven’t even mentioned the fact that he gives you a tremendous amount of card selection, allowing you to keep all 3 of the cards on top if you want to. This card is great and I suggest you be prepared for it.
7. Permeating Mass
I’ve also heard some rumbling about Permeating Mass, so I’m putting it a little bit higher. I’m not sure if people are seriously looking at it for Constructed, but it seems interesting. It’s kind of like green removal, but green removal that can produce complex board states by making multiple creatures Permeating Masses, which in turn make other creatures Permeating Masses, etc. And a 1/3 for G is a great deal. Although I’m not sure what kind of deck you’re looking to put this in, as most creatures you want to neutralize with it will likely kill it, it still piques my interest as this is a unique effect.
6. Splendid Reclamation
I’m not immediately sure where this goes, but let’s be real: returning all lands from your graveyard to the battlefield is pretty huge. Whether you’re discarding them to something else, they’re creaturelands that have died, or fetchlands that you’ve cracked, it’s fairly easily to get lands into the graveyard. And all of these scenarios are without really trying. Can you imagine a card like this in Lands in Legacy? I can’t, because I don’t really play Legacy that often and have no idea whether that would even be good, but it sure sounds good!
5. Dark Salvation
I initially wasn’t going to put this card on the list as the XX in the casting cost was somewhat off-putting. But after thinking about it and discussing it with Ali on our podcast, it occurred to me that this card is actually very good. The thing that really pushed me over the top was the fact that, if I already control 3 or 4 Zombies, this becomes a Last Gasp or a Grasp of Darkness for 1 black mana. Only controlling 2 Zombies still makes this a Disfigure. That’s just crazy, and makes this an incredibly versatile removal spell that can also produce a good deal of Zombies if you need them.
4. Wharf Infiltrator
Now this is a card I’m pretty excited about. 2 mana for a 1/1 with pseudo evasion and multiple abilities? Yeah, sign me up. Jace, Vryn’s Prodigy has shown you how good a loot effect can be in a format with things like spell mastery, delirium, and madness. The fact that this guy has another ability that allows you to put 3/2 Eldrazi Horrors onto the battlefield is awesome. Drew another Wharf Infiltrator? Pitch it and get a 3/2! Drew an Incorrigible Youths (okay, bear with me here)? Pitch it and get a 4/3 and a 3/2! Yes, that’s kind of a perfect situation, but this card has a lot of abilities stuffed into a small package and I would not be surprised if it found a home somewhere.
3. Imprisoned in the Moon
I think this card is unquestionably great. While I always have serious concerns about ramping your opponents, if you’re playing blue, this shouldn’t really be an issue since it’s likely you can counter whatever they cast with the mana anyway. Giving blue an extremely cheap and efficient answer to problematic planeswalker, lands, and creatures is so huge.
2. Sigarda’s Aid
This is a super interesting enchantment that I haven’t seen anyone talking about. Being able to cast equipment as though they had flash, then attaching them for free seems just crazy to me. What if you played this on turn 1, then a Puresteel Paladin or Stone Haven Outfitter on turn 2, followed by any Sword on turn 3 along with a free equip? If it’s Sword of Feast and Famine, you get to untap all of your lands and cast a second Sword—maybe Sword War and Peace—again equipping for free, making your Outfitter a 7/7 on turn 3 with protection from red, black, white, and green. I can think of much less powerful things people are doing in Modern.
1. Harmless Offering
I already went over this card previously in one of the articles discussing 3 of my favorite previews, but I can’t deny that it’s probably my favorite card in the set. It’s just such a simple effect, granting ownership of one of your permanents to an opponent, but it opens up some awesome design space.
Like I said, I’m thrilled about the idea of donating my Demonic Pact when it’s about to go lethal. My concern about doing this in Standard is that now, you not only have Dromoka’s Command, but also Collective Effort, 2 very maindeckable cards that destroy enchantments. While my Demonic Pact dreams in Standard might have to be tabled, I have little doubt that this card will find many applications in the years to come.
And that’s that! I know some of you are going to disagree with some of my choices, and maybe some of you are going to think a few of them are obviously good—that’s fine! Like I said in the beginning, these are the cards I’m excited to build decks around, so hopefully you’ll be excited to play with some of them too.
Either way, I hope I’ve given you some things to think about and maybe you’ve seen some of these cards in a new light. Maybe comparing them to older cards might have helped, or maybe you just think they‘re all junk (but that’s not very nice… cards have feelings too)! Be sure to let me know in the comments some of your favorites that you feel aren’t getting the attention they deserve.
Thanks for reading and I’ll see you soon!