Legacy Weapon – Bazaaro World 2013

Another year, another Bazaar of Moxen. For those of you who don’t know, the Bazaar of Moxen is a legendary tournament in Europe where Eternal players meet to duke it out for piles of Power Nine, sets of dual lands, and other tasty swag.

Just like last year, the numbers were comparable to a GP’s—this time with 709 players in the Legacy portion. Unlike last year, we jumped from seven unique archetypes to eight, proving that the format is more diverse than ever. The lists are strong, and well worth looking into.

Let’s, shall we?

Shardless BUG, by Pierre Sommen

[deck]Main Deck
4 Polluted Delta
4 Verdant Catacombs
2 Misty Rainforest
3 Underground Sea
3 Bayou
4 Wasteland
1 Tropical Island
1 Swamp
4 Shardless Agent
4 Tarmogoyf
4 Deathrite Shaman
1 Baleful Strix
3 Abrupt Decay
4 Brainstorm
4 Ancestral Vision
1 Hymn to Tourach
4 Force of Will
3 Jace, the Mind Sculptor
2 Thoughtseize
4 Liliana of the Veil
2 Thoughtseize
1 Sower of Temptation
1 Dread of Night
1 Umezawa’s Jitte
1 Grafdigger’s Cage
1 Phyrexian Revoker
1 Maelstrom Pulse
1 Abrupt Decay
2 Baleful Strix
2 Vendilion Clique
1 Hymn to Tourach
1 Nihil Spellbomb[/deck]

This list has a few differences from Gerry Thompson’s recent Invitational list. It emphasizes [card]Force of Will[/card] over [card]Hymn to Tourach[/card], alters the mana base to have more [card]Wasteland[/card] and less [card]Creeping Tar Pit[/card], and shaves cards like [card]Baleful Strix[/card] and [card]Maelstrom Pulse[/card] for a set of sweet, sweet [card]Liliana of the Veil[/card]s.

I like this list a lot, mostly because Liliana is a house and should be run in every deck ever. In the sideboard, the random one-ofs like [card]Grafdigger’s Cage[/card], [card]Dread of Night[/card], and [card]Phyrexian Revoker[/card] are less random than they look, as the cascade mechanic lets you see your lower cost cards more often.

When this deck first made its debut, there were a variety of BUG lists vying for top dog. Since then, the powerful nut draw of [card]Shardless Agent[/card] into [card]Ancestral Vision[/card] has given this version the most staying power. I’d lean toward Team America against combo and BUG Landstill in grindfests, but this list is ideal for long tournaments in which you want game against a wide assortment of decks.

Merfolk, by Omar Rohner

[deck]Main Deck
4 Mutavault
4 Wasteland
13 Island
4 Cursecatcher
4 Silvergill Adept
4 Coralhelm Commander
4 Lord of Atlantis
4 Master of the Pearl Trident
4 Merrow Reejerey
4 Phantasmal Image
4 Daze
3 Force of Will
4 AEther Vial
2 Sower of Temptation
2 Dismember
3 Aquitect’s Will
3 Threads of Disloyalty
3 Envelop
1 Force of Will
1 Tower of the Magistrate[/deck]

Omar doesn’t skimp on any of the lords, even maxing on the pseudo-lords [card]Coralhelm Commander[/card] and [card]Phantasmal Image[/card]. He ignores cute things like [card]Standstill[/card] and goes straight for the throat. Since threat density is what allows for the Merfolk nut draw, this build makes a lot of sense.

The sideboard heats things up. [card]Threads of Disloyalty[/card] are great against [card]Tarmogoyf[/card] decks and, unlike [card]Submerge[/card], are useful against non-green decks like the mirror. [card]Sower of Temptation[/card] is a little different than Threads in that it’s vulnerable to [card]Lightning Bolt[/card] and [card]Stifle[/card], but it has uses against [card]Knight of the Reliquary[/card] and [card]Emrakul, the Aeons Torn[/card] decks. The abundance of creature hate in the board makes up for the lack of maindeck [card]Dismember[/card]s.

[card]Envelop[/card] intrigues me. If you need to counter a [card]Show and Tell[/card] and don’t have red for [card]Red Elemental Blast[/card], then you have only so many options. I’m not sure if it’s better than [card]Flusterstorm[/card], but it is a great answer to [card]Terminus[/card] and still hits cantrips like [card]Ponder[/card] and tutors like [card]Burning Wish[/card]. It’s one of the most underplayed sideboard options in Legacy, and I’m glad to see it getting some love here.

[card]Tower of the Magistrate[/card] isn’t played much these days and I’m not sure why. The land makes [card]Batterskull[/card], and equipment in general no longer a thing. Since Merfolk isn’t worried about Jace, it’s nice to be able to answer the rest of the Esper Blade deck. After all, Esper’s plan is to pile on removal before getting in some equipment hits. If they can’t equip, they can’t win this matchup.

Finally, we come to [card]Aquitect’s Will[/card], which shows up in Merfolk’s board every once in a while. It allows you to keep on islandwalking even against decks without Islands, which has some value but I’ve never tried it.

I don’t often recommend Merfolk, but every once in a while the deck is hot. This finish, combined with Ben Lundquist’s recent success, means that time is now.

RUG, by Frederico Bastos

[deck]Main Deck
1 Misty Rainforest
1 Wooded Foothills
2 Scalding Tarn
2 Polluted Delta
2 Flooded Strand
4 Wasteland
3 Volcanic Island
3 Tropical Island
4 Delver of Secrets
4 Nimble Mongoose
4 Tarmogoyf
4 Brainstorm
4 Ponder
4 Force of Will
4 Daze
2 Spell Pierce
1 Spell Snare
4 Lightning Bolt
1 Forked Bolt
1 Dismember
1 Life from the Loam
4 Stifle
3 Surgical Extraction
4 Submerge
2 Rough // Tumble
2 Sulfur Elemental
2 Ancient Grudge
2 Spell Pierce[/deck]

I’ve spent a lot of time playing and writing about RUG, and I won’t bore you with overanalysis. For the most part, this is a stock list, and I like most of his choices.

The [card]Life from the Loam[/card] is awkward. While I understand the desire for a way to generate card advantage, I don’t think the card does what you want to be doing in RUG. It’s a way to pull ahead when you’ve reached parity, but I’ve never had much trouble converting those games into wins anyway. I’d rather every spare card in my deck work toward disrupting the opponent’s plan from turn one.

That said, Wastelock means free wins, and who doesn’t like free wins?

The Real Maverick, by Luis Viciano

[deck]Main Deck
4 Windswept Heath
4 Savannah
4 Wasteland
1 Forest
1 Plains
1 Maze of Ith
1 Karakas
3 Horizon Canopy
2 Cavern of Souls
1 Gaea’s Cradle
3 Knight of the Reliquary
3 Mother of Runes
4 Stoneforge Mystic
2 Scavenging Ooze
3 Weathered Wayfarer
2 Sylvan Safekeeper
3 Birds of Paradise
3 Thalia, Guardian of Thraben
2 Gaddock Teeg
2 Scryb Ranger
2 Phyrexian Revoker
4 Swords to Plowshares
1 Sword of Light and Shadow
1 Sword of Fire and Ice
1 Umezawa’s Jitte
4 AEther Vial
4 Oblivion Ring
1 Gaddock Teeg
3 Mindbreak Trap
3 Surgical Extraction
2 Rest in Peace
2 Choke[/deck]

Luis had the best record in the swiss with 13 match wins before the cut to Top 8. He’s had some success in the past, crushing the odd 100+-person cash tournament, and has pretty much always played this unique version of Maverick with [card]Aether Vial[/card]s.

The pair of [card]Sylvan Safekeeper[/card]s is interesting, and appropriate when you consider that Olle Rade got 38th at this event playing UG Infect. Safekeeper has a big surprise factor in an [card]Aether Vial[/card] deck, and can combine with [card]Knight of the Reliquary[/card] to machine gun down the opponent, [card]Arcbound Ravager[/card]-style.

[card]Weathered Wayfarer[/card] works great in this deck, since [card]Aether Vial[/card] continues your development even while you tutor up a [card]Wasteland[/card] every turn. Similarly, [card]Gaea’s Cradle[/card] does work in this deck by paying for bulky Swords, even if you’ve been trading land drops with the opponent. [card]Scryb Ranger[/card] made a name for itself due to the untap interactions with [card]Mother of Runes[/card] and [card]Knight of the Reliquary[/card], but it’s especially synergistic with Wayfarer since it lowers your onboard land count.

I’m unimpressed with the pair of [card]Cavern of Souls[/card]. Not only does this deck play [card]Aether Vial[/card], but also multiple tutors for nonbasics, and I’d cut a Cavern for another fetch.

The resiliency to countermagic, as well as the threat that a single Sword can produce, makes this deck much stronger against Miracles than typical [card]Green Sun’s Zenith[/card] versions.

While [card]Scavenging Ooze[/card] has tapered off recently, largely due to [card]Deathrite Shaman[/card]’s overlapping utility, it fits this deck well. In fact, the Oozes shut down opposing Deathrites after the first few turns of the game.

Speaking of mana dorks, [card]Birds of Paradise[/card] over [card]Noble Hierarch[/card] seems odd. I assume it’s to make connecting with a Sword easier. After all, the protections on [card]Sword of Light and Shadow[/card] and Fire and Ice might give an evasion of sorts, but the best blockers in the format are all green.

I like this sideboard a lot. [card]Rest in Peace[/card] and [card]Surgical Extraction[/card]s to complement the maindeck Oozes, [card]Mindbreak Trap[/card]s and [card]Gaddock Teeg[/card] for storm, and [card]Oblivion Ring[/card]s for randomness, planeswalkers, and OmniTell. I imagine that, running four of the card, he was hoping to mulligan into it against [card]Show and Tell[/card] like you might with [card]Leyline of the Void[/card] against a dredge deck.

Jund, by Cristophe Hostettler

[deck]Main Deck
4 Grove of the Burnwillows
3 Bloodstained Mire
4 Verdant Catacombs
3 Badlands
3 Wasteland
1 Wooded Foothills
3 Bayou
1 Forest
1 Swamp
4 Deathrite Shaman
4 Tarmogoyf
4 Dark Confidant
3 Bloodbraid Elf
1 Scavenging Ooze
3 Hymn to Tourach
3 Abrupt Decay
4 Punishing Fire
4 Thoughtseize
4 Liliana of the Veil
1 Sensei’s Divining Top
2 Lightning Bolt
3 Pyroblast
2 Engineered Plague
3 Duress
2 Surgical Extraction
1 Choke
2 Chains of Mephistopheles
1 Sylvan Library[/deck]

This list does it all, including the [card]Punishing Fire[/card] combo, plenty of discard, basics to fetch up, and a miser’s [card]Sensei’s Divining Top[/card] to help find all the pieces.

The flipside of all that sauce is that sometimes your opponent will [card]Stifle[/card] your fetch and [card]Wasteland[/card] your [card]Bayou[/card], leaving you to stare forlorn at your board of Forest, [card]Grove of the Burnwillows[/card], with a hand of [card]Hymn to Tourach[/card]s and Lilianas.

If you’re going into a tournament full of Show and Tells and Esper Blade, this list looks awesome. If you think your opponent might [card]Stifle[/card] you ever, it doesn’t.

Mana base aside, this deck has the tools to do well. I especially like how Christophe upped the number of sideboard [card]Chains of Mephistopheles[/card], as that card is a beating against the Shardless BUG decks and most combo.

Ad Naus, by Yohan Fatela

[deck]Main Deck
2 Scalding Tarn
2 Misty Rainforest
4 Polluted Delta
3 Underground Sea
1 Volcanic Island
1 Swamp
2 Island
4 Infernal Tutor
4 Dark Ritual
4 Cabal Ritual
4 Brainstorm
4 Ponder
3 Preordain
4 Duress
3 Thoughtseize
1 Tendrils of Agony
1 Past in Flames
3 Ad Nauseam
4 Lotus Petal
4 Lion’s Eye Diamond
2 Chrome Mox
1 Tropical Island
4 Abrupt Decay
2 Pyroclasm
3 Chain of Vapor
1 Empty the Warrens
1 Inquisition of Kozilek
2 Gilded Drake
1 Ill-gotten Gains[/deck]

This list turned the heads of Ad Naus players around the world. It’s rare to run even the second [card]Ad Nauseam[/card] these days, much less the third, as each one increases the chances you’ll flip for 5 life and fizzle. Taking pain from high casting costs, combined with [card]Thoughtseize[/card], will make you auto-lose some games.

That said, his success over this giant tournament can’t be shrugged off as a fluke. Perhaps the extra Ad Nauseams let him go off earlier than average, making up for the extra life loss with a higher starting life total? I asked a variety of knowledgeable Legacy types and got a few good replies. Glenn Jones thinks this version is easier to play, which isn’t a bad idea for a GP-sized tournament.

Adam Prosak had this to say about the list:

“I’ve considered running a second Ad Nauseum, but I am completely unwilling to Chrome Mox. As a rule, Ad Naus is decent to draw most of the time. Thoughtseize is risky with it, but not any more so than Gitaxian Probe. I love Probe, so I’m not cutting it.”

Aside from that, the list is fairly stock, though the [card]Gilded Drake[/card]s in the board have me scratching my head. After a few searches around the internet, I found other Ad Naus lists with Drakes in the board, so this isn’t a novelty. I guess it’s a high impact hate card for both Show and Tell and Reanimator, though it seems a bit reactive for a storm deck. I know most Naus players, Prosak included, prefer a mono-discard approach.

Elves, by Leo Schulhoff

[deck]Main Deck
2 Verdant Catacombs
2 Gaea’s Cradle
3 Windswept Heath
2 Bayou
2 Forest
1 Dryad Arbor
3 Misty Rainforest
1 Tropical Island
4 Deathrite Shaman
4 Quirion Ranger
4 Nettle Sentinel
4 Wirewood Symbiote
4 Elvish Visionary
4 Heritage Druid
1 Craterhoof Behemoth
1 Viridian Shaman
1 Fyndhorn Elves
2 Birchlore Rangers
1 Priest of Titania
1 Regal Force
1 Ezuri, Renegade Leader
4 Green Sun’s Zenith
4 Glimpse of Nature
3 Natural Order
1 Beck Call
1 Qasali Pridemage
1 Gaddock Teeg
2 Mindbreak Trap
1 Flusterstorm
3 Spell Pierce
4 Cabal Therapy
3 Abrupt Decay[/deck]

Elves beat Ad Naus in the semifinals, which is puzzling until you take a look at that sideboard. While he dropped the first game, he took down two and three thanks to the piles of discard and [card]Gaddock Teeg[/card].

The new [card]Beck // Call[/card] makes an appearance as a one-of, which is about as many as you can run in this deck. After all, if you overload on spells it will be difficult to combo off. Beck, unlike Glimpse, can’t be fired off on turn two for value, which makes it the clunkier option despite interacting with [card]Green Sun’s Zenith[/card].

Four [card]Deathrite Shaman[/card]s is a bit much. I’ve been happy with three since it’s a less consistent mana source than [card]Llanowar Elves[/card].

OmniTell, by Nicholas Goldburg

[deck]Main Deck
2 Scalding Tarn
7 Island
2 City of Traitors
2 Ancient Tomb
4 Flooded Strand
2 Polluted Delta
4 Show and Tell
4 Preordain
4 Ponder
3 Force of Will
4 Enter the Infinite
4 Brainstorm
4 Cunning Wish
3 Pact of Negation
1 Impulse
1 Flusterstorm
1 Intuition
4 Omniscience
4 Dream Halls
1 Pact of Negation
4 Leyline of Sanctity
1 Slaughter Pact
1 Intuition
1 Trickbind
1 Wipe Away
1 Research Development
1 Laboratory Maniac
1 Firemind’s Foresight
1 Echoing Truth
1 Surgical Extraction
1 Force of Will[/deck]

Ah, good old no-frills, mono-blue combo. While OmniTell has a rougher time than Sneak and Show in a few matchups, most notably Esper Blade, those matchups are less prominent in Europe than here in the states. Basically, you have a three-card combo instead of two, but the combo itself is more lethal than what Sneak and Show is doing, which gives OmniTell a better game against most of the field.

This is the French version of OmniTell, known for its compact win condition that eliminates [card]Emrakul, the Aeons Torn[/card] while remaining mono-blue. Instead, you [card]Cunning Wish[/card] for [card]Research // Development[/card], which lets you put a [card]Laboratory Maniac[/card] into your deck. After that, it’s a simple matter of dropping the Maniac and winning with one of your many cantrips. If the opponent has a removal spell, simply respond with a [card]Brainstorm[/card] and win anyway.

It amuses me that what is arguably the best combo deck in Legacy loses to a [card]Sudden Shock[/card].

[draft]Sudden Shock[/draft]

And that wraps it up for this year. Hopefully you’ve enjoyed my insights into these masterpieces of Legacy.

With the future of Vintage and Legacy Champs in question, it’s nice to have another prestigious event to look forward to. I can’t wait until BoM, 2014!

Caleb Durward


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