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Arclight Phoenix Izzet Phoenix

Izzet Phoenix is Back with Throne of Eldraine


With Throne of Eldraine releasing, Izzet Phoenix is back!

Arclight PhoenixCrackling DrakeGoblin ElectromancerBrazen Borrower

One of the cards that I’m very excited about from Throne of Eldraine is Thrill of Possibility. With Chart a Course and Tormenting Voice rotating out, it’s good to have a graveyard enabler–this time even at instant speed!

Izzet also got a lot of other new toys. Opt got reprinted, making setting up and/or chaining three spells in one turn much easier. Merchant of the Vale is another cheap way to get Arclight Phoenix in the graveyard, acting sort of like a fixed Faithless Looting.

Irencrag Pyromancer is an amazing new addition to all Izzet decks that will be drawing extra cards with cards like Opt and Thrill of Possibilities. Four toughness is very important to survive various shock effects and a Wicked Wolf fight.

The Royal Scions impressed me a lot too–it provides you with a steady stream of new cards and puts Phoenix in the graveyard. Six loyalty counters for 3 mana means it’s very hard to kill. Normally playing 4 copies could be too many, but the looting ability makes it so that even if you draw multiple copies, you can just easily trade them for new cards. The +2/+0 ability also gives the creature trample, which can come in handy when your opponent is planning to chump block your giant Crackling Drake.

Bonecrusher Giant and Brazen Borrower both acts as instants when you want them to. Giant will be amazing against all kinds of midrange decks with cheap aggressive and mana creatures.

This is the list that I’ve been playing during the Early Access streamer event that Wizards invited me to.

Izzet Phoenix, Throne of Eldraine Standard

Standard Izzet Phoenix MTG Arena Throne of Eldraine

Arena Export

4 Arclight Phoenix (GRN) 91
4 Steam Vents (GRN) 257
4 Thrill of Possibility (ELD) 146
1 Bonecrusher Giant (ELD) 115
2 Merchant of the Vale (ELD) 131
4 Shock (M20) 160
4 Opt (ELD) 59
7 Mountain (ELD) 265
4 The Royal Scions (ELD) 199
4 Goblin Electromancer (GRN) 174
4 Crackling Drake (GRN) 163
1 Brazen Borrower (ELD) 39
3 Discovery // Dispersal (GRN) 223
6 Island (ELD) 257
3 Lava Coil (GRN) 108
2 Temple of Epiphany (M20) 253
1 Castle Vantress (ELD) 242
2 Fabled Passage (ELD) 244

2 Aether Gust (M20) 42
1 Beacon Bolt (GRN) 154
1 Lava Coil (GRN) 108
2 Flame Sweep (M20) 139
4 Irencrag Pyromancer (ELD) 128
3 Negate (M20) 69
1 Bonecrusher Giant (ELD) 115
1 Brazen Borrower (ELD) 39

[collapse]
4 Steam Vents
2 Temple of Epiphany
6 Island (335)
7 Mountain (343)
1 Castle Vantress
2 Fabled Passage
4 Arclight Phoenix
4 Crackling Drake
4 Goblin Electromancer
1 Brazen Borrower/Petty Theft
1 Bonecrusher Giant/Stomp
2 Merchant of the Vale/Haggle
4 Opt
3 Lava Coil
3 Discovery/Dispersal
4 Shock
4 Thrill of Possibility
4 The Royal Scions

Sideboard
1 Lava Coil
1 Beacon Bolt
2 Aether Gust
3 Negate
2 Flame Sweep
4 Irencrag Pyromancer
1 Faerie Guidemother

Goblin Electromancer is in a weird place. It helps you bring back Phoenixes early and it makes Bonecrusher Giant and Brazen Borrower even more stupid, but it dies to opposing Bonecrusher Giants, so if that card is very popular, it might be better to play Pyromancers main instead. I still think it’s probably worth it because it allows you for the most powerful starts, and there are still a lot of non-red decks that can’t kill it very easily.

There is no Finale of Promise because outside of Lava Coil, we don’t currently have very many good sorceries. If you want to play a more controlling version, Improbable Alliance could act like a Bitterblossom. I really like Lava Coil right now, because there is a lot of important 4-toughness creatures like Spawn of Mayhem and Irencrag Pyromancer.

This deck wants as many lands to come into play untapped as possible, thus only 2 Temples and 2 Fabled Passages, which I’m not even sure is correct. The blue Castle is extremely powerful, so I want access to at least one or two.

Depending on the metagame, some more reasonable cards you can play in the maindeck are Scorching Dragonfire, Radical Idea, Faerie Vandal if you want to go with a more aggro version, Fling and Narset, Parter of Veils. Once the metagame settles down a little bit, you will know if you want more creature removal or more anti-control cards.

For the sideboard, some more cards that could be useful are Murmuring Mystic, Cerulean Drake, Sorcerous Spyglass, Niv Mizzet, Parun, God Eternal Kefnet, Disdainful Stroke, Narset, Fry and Ral, Izzet Viceroy. Especially Niv-Mizzet and Ral seem very reasonable if you want to go bigger after sideboard. There could also potentially be a transformational sideboard of Irencrag Feat + Chandra Awakened Inferno or Drakuseth.

The card I’m probably scared of the most is Rotting Regisaur, but hopefully you’ll be able to kill it with some combination of Lava Coil, Shock and Irencrag Pyromancer. Murmuring Mystic creating a bunch of 1/1 tokens could also be a good answer.

I’m super excited for the new set and all the endless possibilities it brings to standard. Unless I find a better deck, I’ll probably play this in the Fandom Legends tournament on Thursday. You know where to find me.

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