Previous Hour of Devastation Set Reviews
White | Black | Red | Green | Gold, Artifacts, and Lands
5.0: Multi-format all-star. (Jace, the Mind Sculptor. Tarmogoyf. Snapcaster Mage.)
4.0: Format staple. (Jace, Vryn’s Prodigy. Collected Company. Remand.)
3.5: Good in multiple archetypes and formats, but not a staple. (Jace Beleren. Radiant Flames. Shambling Vent.)
3.0: Archetype staple. (Jace, Architect of Thought. Zulaport Cutthroat. Explosive Vegetation.)
2.5: Role-player in some decks, but not quite a staple. (Jace, Memory Adept. Anticipate. Transgress the Mind.)
2.0: Niche card. Sideboard or currently unknown archetype. (Jace, the Living Guildpact. Naturalize. Duress.) Bear in mind that many cards fall into this category, although an explanation is obviously important.
1.0: It has seen play once. (One with Nothing). (I believe it was tech vs. Owling Mine, although fairly suspicious tech at that.)
Champion of Wits
This combos with a few different types of cards, as well as being a legitimate value card in its own right. It’s a discard outlet for cards that you want in the graveyard, it lets you tear through your deck, and it plays itself out of your graveyard, making mill or other discard cards profitable. That’s a lot for a solid 3-mana play, and I’d be interested in seeing where this ends up.
A 3-mana counter that will usually work on turns 3-5 and almost always work later isn’t bad, once you factor in that it cycles when you don’t need a counterspell. Decks that want counters are usually pressed for mana, which is the only thing that makes me wary, but this is still flexible enough that it’s worth trying.
Hour of Eternity
As a straight value card, this is too slow and expensive. 5 mana for a 4/4 and 7 mana for two 4/4s just doesn’t cut it. Where it gets interesting is when you have sweet creatures to copy, especially ones with good ETB effects. I can see this being a finisher for a deck that has the right mix of creatures, especially in matchups that go long.
Gainsay has been a solid sideboard card over the years, and this is strictly better (though by a fairly small amount). This will be a good addition to sideboards, and see play even in older formats from time to time.
Kefnet’s Last Word
Not untapping your lands is a huge cost, even though this effect is desirable and powerful. This strikes me as a sideboard card for decks that can’t generate enough energy for Confiscation Coup, since most decks would rather pay one more mana and still get to untap lands on the following turn.
This gets a nod for older formats, as there are more activated/triggered abilities running around (taste it, fetchlands). A 3-power flyer with evasion and flash is worth 3 mana, especially when it’s also a Stifle that draws a card. The combination of pressure and a flexible answer is good, and this will compete with Supreme Will and Disallow for slots in blue control decks.
Putting cards into the graveyard is much better than on the bottom of your library, so this can be better than Anticipate in some decks. It isn’t an instant, but it’s powerful enough card selection that I can see it in Prized Amalgam-type decks.
I really like split cards, and this offers a decent counterspell and a decent card selection spell all in one. My first impulse is to play a couple of these alongside Disallow, but I can see a world where you max out on Supreme Will before touching other 3-mana counters.
Costing 1 mana is a big game, even if the effect here isn’t that strong. Vapor Snag this is not, and creatures are cheap enough these days that pure bounce isn’t at the top of my list.