Previous Hour of Devastation Set Reviews
White | Blue | Red | Green | Gold, Artifacts, and Lands
5.0: Multi-format all-star. (Jace, the Mind Sculptor. Tarmogoyf. Snapcaster Mage.)
4.0: Format staple. (Jace, Vryn’s Prodigy. Collected Company. Remand.)
3.5: Good in multiple archetypes and formats, but not a staple. (Jace Beleren. Radiant Flames. Shambling Vent.)
3.0: Archetype staple. (Jace, Architect of Thought. Zulaport Cutthroat. Explosive Vegetation.)
2.5: Role-player in some decks, but not quite a staple. (Jace, Memory Adept. Anticipate. Transgress the Mind.)
2.0: Niche card. Sideboard or currently unknown archetype. (Jace, the Living Guildpact. Naturalize. Duress.) Bear in mind that many cards fall into this category, although an explanation is obviously important.
1.0: It has seen play once. (One with Nothing). (I believe it was tech vs. Owling Mine, although fairly suspicious tech at that.)
This being a Zombie is huge, as is the Ammit itself. There isn’t a ton of room for 3-drops after Diregraf Colossus and Lord of the Accursed, but a 5/5 for 3 that has a bunch of tribal synergies can add some good stats to the board. It might also be a good sideboard card for matchups with more expensive spells, or matchups where power and toughness matter a lot more. This is big, and hitting with it and getting it back to 5/5 doesn’t seem that hard to pull off. It also punishes the opponent for chump blocking, something Diregraf Colossus doesn’t do.
Bontu’s Last Reckoning
This set is not short on sweepers. This has the advantage of only costing 3 and killing every creature, not just small ones. What it doesn’t do is kill planeswalkers, and not untapping your lands is a serious drawback. I reckon this is worth testing, but I like Hour of Devastation a lot more. I can also see this out of the sideboard of a low-curve deck like Zombies, as it could take opponents by surprise.
Overpaying for each effect by 1 mana is rough, but doesn’t necessarily doom this. These two effects overlap such that one will almost always be good, and I like the idea of a couple of Doomfalls if you can construct a black midrange/control deck.
This card is dangerous, though it takes some work. It threatens to make the opponent discard a ton of cards with a pump spell, even if that does mean you are playing 3-mana 1/2s and pump spells in Constructed. Bringing it back as a 4/4 is a nice bonus, but it’s lacking haste or an ETB effect to really be great.
Hour of Glory
At 1 mana more than I want to pay for removal, Hour of Glory only becomes appealing if you really need to kill Gods dead. That seems like a niche situation, but one that could occur.
A powerful sideboard card is a good thing to have, and mono-black isn’t flooded with options. This is efficient and a way to get an edge in the Zombie mirror, at the very least.
Razaketh, the Foulblooded
It’s going to be hard to unseat Griselbrand as a Reanimator target, though Razaketh can do some wacky things. Maybe there are some sweet combos here, and I’m sure in older formats there’s something worth doing. As a card you might cast, this misses the mark—it’s too expensive and doesn’t do enough immediately.
Cycling cards have been strong in delirium decks, and this cycles cheaply and can find bullets late. I could see this as a 1-of in midrange/control decks, even if it’s on the expensive side.
Ifnir Deadlands and Desert of the Glorified both seem like solid additions to Mono-Black Zombies, and as such Wretched Camel might make an appearance as well. A 2/1 Zombie that 2-for-1s the opponent is a good deal for 2 mana, and this is within spitting distance of Constructed if you can reliably have a Desert around.
Top 3 Black Cards
Black has some ways to kill creatures and a big Zombie 3-drop. That’s a mixed bag, and I don’t see this spawning new archetypes as much as improving old ones. Bontu’s Last Reckoning has the most room to rise, and I can see it being an efficient option in the right metagame.