Previous Guilds of Ravnica Reviews
White | Blue | Black | Red | Green | Boros | Dimir | Golgari | Izzet | Selesnya | Artifacts, Lands, and Guild Ranking
Before I introduce the grading scale, I offer the usual caveat—the grades don’t tell the whole story, and what I write about each card provides context.
5.0: Multi-format all-star. (Jace, the Mind Sculptor. Tarmogoyf. Snapcaster Mage.)
4.0: Format staple. (Jace, Vryn’s Prodigy. Collected Company. Remand.)
3.5: Good in multiple archetypes and formats, but not a staple. (Jace Beleren. Radiant Flames. Shambling Vent.)
3.0: Archetype staple. (Jace, Architect of Thought. Zulaport Cutthroat. Explosive Vegetation.)
2.5: Role-player in some decks, but not quite a staple. (Jace, Memory Adept. Anticipate. Transgress the Mind.)
2.0: Niche card. Sideboard or currently unknown archetype. (Jace, the Living Guildpact. Naturalize. Duress.) Bear in mind that many cards fall into this category, although an explanation is obviously important.
1.0: It has seen play once. (One with Nothing). (I believe it was tech vs. Owling Mine, although fairly suspicious tech at that.)
This isn’t a very good bounty agent, given that she doesn’t survive when she does find her target. As far as Constructed goes, this is a reasonable 2-drop that can sometimes trade up in mana, making it a fine way to fill out a curve.
Missing on Vine Mare makes it kind of a bust, but I can still see it being a decent sideboard card in the right field. One thing this offers that traditional sweepers don’t is the ability to have your creatures survive, so it widens the range of where this can appear. An aggressive white deck that goes under Citywide Bust could make use of this, so it’s not just U/W control and the like.
The various Oblivion Ring-with-a-twist cards tend to be good, and this is no exception. If you can reliably cast this for 2, it’s awesome, and there are decks that can curve into this easily. This is a big incentive to play white decks full of creatures, and makes enchantment removal better in Standard as a result.
At 4 mana, Crush Contraband is a bit pricey, but it could crush if there are reliably two targets for it. It would take a very specific field before this made the cut, but it’s possible for that to exist.
Dawn of Hope
Dawn of Hope feels like a potential sideboard card for slow matchups, as it’s a bit too pricey to play against the field. Paying a ton of mana for 1/1s and paying a decent amount to draw extra cards are both things I want if nobody is doing anything, but against aggressive decks they are just too slow.
Demotion is priced to move for aggressive decks, but it will still be hard to compete against Conclave Tribunal. Even the most aggressive of decks get attacked some times, and Demotion doesn’t help you in those cases.
I think Divine Visitation is a really cool build-around. It’s not going to crush Standard or anything like that, but turning all your token makers into Angel-generating machines is really cool, and I like this card a lot.
In a hyper-aggressive white deck, Haazda Marshal offers a lot. It’s multiple attackers for 1 mana, and can snowball nicely in the mid-game. You haazda be playing tons of 1-drops to make this work, but it does give you a real payoff for doing so.
I’m pretty high on some of the convoke cards, and that’s largely due to a combination of inherent power level and lack of awesome sweepers in Standard. Venerated Loxodon comes in for very low cost and brings a ton of stats to the table, so I really like how this one plays out.
Top 3 White Cards
White got a ton of beatdown payoffs, and not many control ones. Given that Teferi is still in the format, I’m totally okay with that, and I like the push toward creature-heavy white decks.