Previous Guilds of Ravnica Reviews

Limited:

White | Blue | Black | Red | Green | Boros | Dimir | Golgari | Izzet | Selesnya | Artifacts, Lands, and Guild Ranking

Constructed:

White | Blue | Black | Red | Green | Boros | Dimir | Golgari | Izzet

Core Set 2019 Set Reviews (Click to expand)

Limited:

White | Blue | Black | Red | Green | Gold, Artifacts, and Lands

Constructed:

White | Blue | Black | Red | Green | Gold, Artifacts, and Lands

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Before I introduce the grading scale, I offer the usual caveat—the grades don’t tell the whole story, and what I write about each card provides context.

Ratings Scale

5.0: Multi-format all-star. (Jace, the Mind SculptorTarmogoyfSnapcaster Mage.)
4.0: Format staple. (Jace, Vryn’s ProdigyCollected CompanyRemand.)
3.5: Good in multiple archetypes and formats, but not a staple. (Jace BelerenRadiant FlamesShambling Vent.)
3.0: Archetype staple. (Jace, Architect of ThoughtZulaport CutthroatExplosive Vegetation.)
2.5: Role-player in some decks, but not quite a staple. (Jace, Memory AdeptAnticipateTransgress the Mind.)
2.0: Niche card. Sideboard or currently unknown archetype. (Jace, the Living GuildpactNaturalizeDuress.) Bear in mind that many cards fall into this category, although an explanation is obviously important.
1.0: It has seen play once. (One with Nothing). (I believe it was tech vs. Owling Mine, although fairly suspicious tech at that.)

Camaraderie

Constructed: 2.0

6 mana is a lot, and needing 3+ creatures in play makes this somewhat of a win-more. That said, it’s a potential stall-breaker, so if tokens mirrors become popular, this could be a great way to win them.

Centaur Peacemaker

Constructed: 2.0

As someone who’s played Centaur Healer before, this looks decent. Giving the opponent 4 life is trivial in the matchups you want this, and gaining 4 is quite good. If Selesnya decks need a little more gas against aggressive decks, they should make peace with the fact that giving the opponent 4 life is a fine way to go about it. Unfortunately for Centaur fans, Knight of Autumn basically eats Centaur Peacemaker’s lunch, and as a result you’d need a very specific reason to choose this over the Knight.

Conclave Cavalier

Constructed: 2.5

I don’t want to be too cavalier when grading this, even if a 4/4 for 4 without an ETB ability is often not good enough. Dying into two Knights makes up for that nicely, and a 4/4 vigilance dodges Seal Away as well. If the removal in the format kills more than exiles, this will be a solid midrange threat, or good high-end for Selesnya Aggro. If everyone is on Conclave Tribunal and Lava Coil, you may want to leave Knightcoil Engine on the sidelines.

Emmara, Soul of the Accord

Constructed: 3.0

She’s got soul, and in these Selesnya aggro decks, she definitely is a soldier. Emmara works nicely as a 2-drop that generates value on attacks, and plays really well with Conclave Tribunal or any pump effect. Look for her to be a staple in tokens or beatdown strategies.

Knight of Autumn

Constructed: 3.5

Knight of Autumn is a true Swiss-Army knife, and all three modes have situations where they are excellent. Against aggro, this buys you a lot of time, and if your life total is healthy enough, can pressure the opponent as a 4/3. As a Reclamation Sage, it does a great job, and the fallback of being large or gaining life is a good one to have on your utility creature. Knight of Autumn is pushed, and its results in both Standard and Modern show that.

March of the Multitudes

Constructed: 3.0

March is the finisher tokens decks have been looking for. It’s powerful, crushes aggro, and can put a ton of pressure on control at instant speed. It’s even a good way for midrange decks to get value from their low-end creatures, and is seeing play outside of token decks as a result. This will have a big impact on Standard, and is a card many decks will lose to out of nowhere.

Trostani Discordant

Constructed: 3.0

Trostani comes with enough total stats that it’s worth looking at, and the +1/+1 effect is worth quite a bit by itself. It trades at an advantage with removal, and even has the ability to randomly hose control magic effects here and there. This is a great high-end for tokens and midrange, and goes a long way towards making Selesnya the aggro-crusher.

Assure // Assemble

Constructed: 2.0

For split cards to see play, either one of the two halves needs to be powerful/efficient or both halves need to be appealing on a regular basis. Assure // Assemble doesn’t quite get there, as both halves are close but a little below what I’d want for Constructed, and the flexibility doesn’t do enough to make up for it. The closest-to-good mode is Assure, so if you want that trick to combat sweepers, I could see it sneaking in.

Flower // Flourish

Constructed: 2.5

This is the kind of split card I can get behind. Flourish being inefficient doesn’t matter, as Flower is basically just an ETB tapped dual land, which is playable by itself. That makes this a great way to combat flood, and I see no reason for any creature-heavy G/W deck not to play 3-4 of these.

Top 3 Selesnya Cards

3. Trostani Discordant
2. March of the Multitudes
1. Knight of Autumn

Unsurprisingly, Selesnya got a lot of token enablers, though its best card is the flexible and powerful Knight of Autumn. This guild doesn’t play too many different ways, but it’s still going to be a solid choice in this Standard.