Previous Guilds of Ravnica Reviews
White | Blue | Black | Red | Green | Boros | Dimir | Golgari | Izzet | Selesnya | Artifacts, Lands, and Guild Ranking
Before I introduce the grading scale, I offer the usual caveat—the grades don’t tell the whole story, and what I write about each card provides context.
5.0: Multi-format all-star. (Jace, the Mind Sculptor. Tarmogoyf. Snapcaster Mage.)
4.0: Format staple. (Jace, Vryn’s Prodigy. Collected Company. Remand.)
3.5: Good in multiple archetypes and formats, but not a staple. (Jace Beleren. Radiant Flames. Shambling Vent.)
3.0: Archetype staple. (Jace, Architect of Thought. Zulaport Cutthroat. Explosive Vegetation.)
2.5: Role-player in some decks, but not quite a staple. (Jace, Memory Adept. Anticipate. Transgress the Mind.)
2.0: Niche card. Sideboard or currently unknown archetype. (Jace, the Living Guildpact. Naturalize. Duress.) Bear in mind that many cards fall into this category, although an explanation is obviously important.
1.0: It has seen play once. (One with Nothing). (I believe it was tech vs. Owling Mine, although fairly suspicious tech at that.)
We’ve gotten a glimpse of what this is capable of so far, and it looks good. It may seem like a big ask to have a 4-drop survive, but this wins the game most of the times that it does, and on 5+ mana can often be played in the same turn as a creature or two. That adds up to enough for me, and I like this as the centerpiece of an Elfball-style deck (tons of cheap creatures and payoffs like Beast Whisperer).
Bounty of Might
It’s a really long shot, but this could be a high-impact sideboard card in creature matchups. If you’re both running 5/4s into each other, a way to win a board stall or just deal +9 damage in a race doesn’t seem completely out of the question.
This is an explosive way to ramp for a deck with good high end, and it can even get Gates, which is a meaningful upgrade to previous versions. Gift of Paradise is a hard card to unseat, but if there’s a deck that really cares about hitting 7+ mana, this may be the route to take.
Crushing Canopy is a solid sideboard card, and if there are enough of the cards it kills in the metagame, it’s a fine place to spend a sideboard slot.
Civic Wayfinder/Borderland Ranger has seen play every time it’s shown up, and this even gets to grab Gates. This card isn’t flashy, but it gets the job done. It makes sure you don’t miss land drops, is a 2-for-1, and provides a body that can do some work on the board. I love having this available, even if it’s never going to be the most important card in any deck.
Haste is what really makes this interesting. It’s too small and too expensive to make it in a fair deck, but if there is a deck able to dump massive quantities of cards into its graveyard, this is a potential finisher.
I’m getting shades of Genesis Hydra here, though the Spider suffers a little in comparison. If you get a 3 mana card off this, it’s a solid deal, and anything bigger makes this pretty strong. I’m seeing a decent amount of payoffs for undergrowth, but we are still missing some good enablers.
An aggressive 2-drop that can pick off flyers is a great way to fill out a curve, and Kraul Harpooner will stick it to plenty of flying creatures over the course of Standard. I like that this is a good attacker and has utility in the late game, making it a good role-player for aggressive green decks.
Nullhide Ferox is gigantic and annoying to remove. If you play this early, the opponent probably has to take a hit and then spend more mana than the Ferox to get it off the board. That’s a great deal for 4 mana, and it even comes with the side bonus of completely hosing discard effects.
Pause for Reflection
I don’t really think a bad Fog is going to see much play, but Teferi and Nexus of Fate leads to some crazy things happening.
Pelts will be collected, as this is priced to move. It attacks early, can threaten tons of damage when it comes out on turn 1, and grows quickly even later in the game. Triggering off death is a good way to make this a threat, and getting trample is a very relevant line of text as well. Green aggro is getting some gifts here, and Pelt Collector is one of them fur sure.
In Constructed, you’re usually better off playing focused sideboard cards or intrinsically powerful cards, and this isn’t either of those things. Knight of Autumn is going to eat Sprouting Renewal’s lunch, but it’s still worth mentioning because it is flexible.
Top 3 Green Cards
Green aggro gets a lot of new tools here, though the Golgari cards will bolster the controlling side of green once we get there. This isn’t a bad haul for green mages, and I can’t wait to see how early Nullhide Ferox can leap into play (take that, Nicol Bolas).