Previous Dominaria Set Reviews
Let’s take a look at the grading scale, with the usual caveat that what I write about the card is more relevant, as there are many factors that aren’t reflected in a card’s grade.
5.0: Multi-format all-star. (Jace, the Mind Sculptor. Tarmogoyf. Snapcaster Mage.)
4.0: Format staple. (Jace, Vryn’s Prodigy. Collected Company. Remand.)
3.5: Good in multiple archetypes and formats, but not a staple. (Jace Beleren. Radiant Flames. Shambling Vent.)
3.0: Archetype staple. (Jace, Architect of Thought. Zulaport Cutthroat. Explosive Vegetation.)
2.5: Role-player in some decks, but not quite a staple. (Jace, Memory Adept. Anticipate. Transgress the Mind.)
2.0: Niche card. Sideboard or currently unknown archetype. (Jace, the Living Guildpact. Naturalize. Duress.) Bear in mind that many cards fall into this category, although an explanation is obviously important.
1.0: It has seen play once. (One with Nothing). (I believe it was tech vs. Owling Mine, although fairly suspicious tech at that.)
Triple-white is no joke, but it’s worth it. Benalish Marshal is a beating, and could lead the charge for a mono-white aggro deck. The mana is such in Standard that playing this and another color seems dicey, so the power is limited by the quality of white spells available. Luckily, Dominaria has a few good ones to go alongside it.
Board the Weatherlight
Paying 2 mana to look at the top five is not quite there under most circumstances, so I’d really need to have a lot of the cards of the type and be looking for specific ones before I’d be on board. It is nice that this hits a wide range of cards, but I don’t think it’s quite there yet.
Danitha Capashen, Paragon
Blue-White Auras is already (somewhat) a deck, and Danitha does slot in nicely to that strategy. She’s a little vulnerable to removal, but saving mana helps you leave up counterspells, which I do like.
Getting an artifact back is an appealing ability, as you are getting a solid body with upside left over. I’d be looking to use this in a deck that trades off artifacts for value, perhaps as a 1-2 of in some kind of Vehicles deck. 4 mana is a high bar in Standard, but I’m willing to give this a shot.
If white weenie is going to succeed, Dauntless Bodyguard will have a hand in it (or a shield). This is a 1-drop that beats early and has relevant text throughout the game, which is a nice place to be. Protecting Benalish Marshal or Legion Lieutenant is good value, and this will have a disruptive effect similar to Cursecatcher or Judge’s Familiar (both of which did very well for themselves historically).
Evra, Halcyon Witness
I’m not sure what you can do with this besides make the biggest power you’ve evra seen, but that’s interesting at least. 6 mana is likely too much, but threatening to hit for 20 is impressive.
Fall of the Thran
Armageddon is a powerful effect, though Bust (of Boom // Bust) is significantly less so. Even with the lands coming back, this probably wins you most games where you are ahead, but if I’m tapping 6 mana for a spell, I want it to be good when I’m behind or at parity as well. Given that this is more of a temporary Armageddon, I’m not all that optimistic.
History of Benalia
Benalia has a rich and storied history, and one I’m sure we will all know by heart soon enough. This is one of the best cards in the set, and almost singlehandedly puts aggressive white decks back into the spotlight. Getting two 2/2s and then pumping your squad is a fantastic deal for 3 mana, and this will only get better as more Knights are printed (since there aren’t a ton right now).
Knight of Grace
Knight of Grace brawls early and dodges plenty of removal, making it a solid 2-drop and one of just a few good Knights. There are a lot of metagames where this plays out well, and it even has the mini-combo of playing black-white so it’s a 3/2 more often.
I’m not putting a ton of stock in the Angel tribal ability, but that’s because the rest of the card carries this quite well. There are plenty of decks this is going to slay, and it will make an impact both as a main-deck card and a sideboard one. 5 toughness dodges Glorybringer and Chandra nicely, and the lifelink makes it a must-kill threat for aggro.
Control decks are always in the market for efficient removal, especially at instant speed, and this ticks both those boxes. It notably kills Hazoret and The Scarab God dead, which makes it quite desirable. The presence of this card makes attacking with those legends less automatic, so be sure and keep Seal Away in mind when planning out your turns.
Shalai, Voice of Plenty
The combination of an efficient body, protection, and a relevant activated ability make this plenty good. This is a very metagame-specific card, as it’s great when it can shut off specific removal (think Seal Away—by not attacking with Shalai, they can’t ever cast Seal Away). It can also protect your face from burn, or Torgaar, and that’s definitely a part of the card’s power level.
Teshar, Ancestor’s Apostle
The line of playing this, playing Mox Amber (or a 1-drop), and getting back something right away is powerful, and not too hard to assemble. In a deck that naturally wants historic cards and small creatures, Teshar is a good top end, though it might end up more as a sideboard card against removal. Either way, don’t underestimate an ability that draws cards plus adds mana (effectively) at low cost.
Buying back Sagas is not a bad deal, though you’d probably want the 1/1 body to make this worth it (Teshar is one reason why).
Urza’s Ruinous Blast
Constructed post-Scarab God: 3.0
This is a card with good future potential. Right now, too many of the notable permanents in Standard are legends, but when/if that changes, it can do a lot of work.
Top 3 White Cards
This is an impressive list. All three of these cards are quite powerful, and go in a variety of different decks. White is going to play offense and defense well in this Standard format, and is not lacking for power.