If I’m looking for a control deck that can attack an established metagame (and I basically always am), I'd look no further than the latest Shota Yasooka contraption. In this case, it’s a Temur Energy Control deck that looks to have all of the tools.
Dynavolt Tower is the repeated source of damage that can make sure the game stays under control. Turning your spells into additional Bolts will deal with most creatures in the Standard format, keep planeswalkers under control, and combine with other removal to take down bigger threats.
This deck is actually filled with creatures. Torrential Gearhulk is a no-brainer as it's a flash threat with a massive body and some value in whatever you happen to flash back. This deck is full of instants, so your opponents never know if you’re holding up removal, countermagic, a Gearhulk, or card draw.
Shielded Aether Thief didn’t look like an impressive creature coming out of Aether Revolt, but in Scrapheap Scrounger's world, it’s pretty awesome. You can turn your energy into additional card draw and block all day. While this isn’t the most exciting creature to have in game 1, as it will turn your opponent’s Fatal Pushes on, it should still be worth a few life, a few cards—and they don’t always have it.
Rogue Refiner is pure value. It trades with many of Standard’s threats, replaces itself, and gives you the energy this deck needs.
Attune with Aether was enough of a powerhouse in Dynavolt Tower decks that some players chose to “splash” it in their straight U/R decks before Aether Revolt was introduced. This card is one of the best in Standard and works well with the Tower.
Glimmer of Genius and Harnessed Lightning are the best card draw and removal spells you can play in these decks. Just like every U/R Energy deck with Gearhulk, you’re going to play 4. Anticipate is also a natural inclusion in all of these decks to make sure you have a card draw spell available with Gearhulk and to smooth your early turns out.
Scrapheap Scrounger is the most played creature in Standard and for good reason. It’s incredibly efficient and tough to deal with. You’re getting 3 power for just 2 mana, and it’s basically impossible to get rid of. Yasooka is ready.
First, he has multiple copies of Incendiary Flow. He still has Shock, since it’s such a great tempo play, and Incendiary Flow is much weaker than many of the other options for a control deck. It’s a sorcery, which means it doesn’t play well with the instant-speed game plan of the deck, but killing a Scrounger is too valuable.
This is a nice little package filled with versatile answers to even the format’s most powerful threats. Whenever this Hall-of-Famer plays a control deck to a nice finish, it’s worth paying attention to:
Temur Energy Control
YAYA3, 5-0 in an MTGO Competitive League