The release of Hollow One has led to some pretty sweet new Modern decks the past few months. One that received the most attention was centered around Vengevine, but how about an R/B Turbo Discard deck?
Hollow One is both a way to “discard” a card through cycling and a huge payoff if you discard multiple cards in a single turn. If you’re able to play a 1-mana spell that lets you discard 2-3 cards, you’re looking at cheap-to-free Hollow Ones. Throw in some free cycling spells, and the ability to play multiple 4/4s on turn 1 is a reality.
If you’re going to play a Hollow One deck, you want a lot of payoffs for discarding so that you get maximum use out of your cards when you don’t have Hollow Ones. One great way to get paid off for discarding is with Bloodghast. Bloodghast is so easy to get back from the graveyard that you basically need no investment to return it. All you need to do is play out your normal game plan by making a land drop, and the Bloodghasts will keep returning over and over.
Flameblade Adept is a card you don’t see often, but if you’re going to be doing lots of discarding and cycling, then this thing will get in serious damage. A 1-mana investment for a hard-to-block creature that can easily grow to 4 or more power every turn is a serious clock.
Flamewake Phoenix only asks that you have a large creature on the battlefield to get it back from the graveyard and into the air attacking. Flameblade Adept can get there single-handedly, but casting an early delve creature may be an even easier way.
Gurmag Angler takes advantage of your stocked graveyard. Opponents may have removal spells for your other threats, but a 5/5 is going to be tough to deal with, especially since you have outs to cast it turn 2 for a single mana. Tombstalker gives you another big threat that can also come down as early as turn 2!
You’re going to need enablers to make sure you’re maximizing these creatures, and there’s nothing better than Street Wraith. Hard casting the Wraith is going to be, well, hard, but that is almost never the plan. Cycling lets you dig deeper, but it counts as discarding and costs you 0 mana. This is a great way to pump Adepts, fuel delve, and cast Hollow Ones as early as turn 1.
Burning Inquiry is your best way to fuel your craziest plays. Discarding 3 cards at random means that maybe you’ll lose your best threat, but you’re also getting 3 cards deeper. At a single mana, this can incidentally mess with your opponent’s game plan, too, while it sets you up well. This puts 4 cards into the graveyard for delve, makes Hollow Ones free to cast, and will trigger any madness cards you’re lucky enough to discard. Faithless Looting also lets you have a single mana way to dig deeper and choose to discard the cards that are best for your game plan. The flashback is just gravy.
With all of this discard, why not get your madness on? Call to the Netherworld may not be the most played card in Magic, but it can do some inisane things! If this is your free discard, or you happen to discard it at random to an Inquiry, you may just get an additional card for free! The zero-mana madness cost combos well with an already cycled Street Wraith or to bring back a delve creature. You can even bring back Bloodghast for more discard fodder.
For your removal spells, and to finish an opponent off from even a reasonably high life total, you have the full playset of Lightning Bolts and Fiery Temper. In a deck with this much discard, it’s possible that Fiery Temper is just a better Lightning Bolt, as you may already be forced to discard a card, so this then acts as a Lightning Bolt plus draw a card!
This is a spectacular deck that I haven’t seen before. I’m really intrigued to try it out and see how much value I can get out of discarding!