Vehicles and strong creatures have formed a reliable foundation in Standard for a while now. Playing more and more colors to get the best removal spells and creatures has proved a winning strategy, but do you actually need anything beyond white?

Toolcraft Exemplar and Heart of Kiran have been the staples of Mardu Vehicles decks since they first arrived on the scene. It’s no shock to see a 3/2 creature for 1 mana feature prominently in an aggro deck. Heart and Toolcraft go together perfectly as Heart triggers Toolcraft to become a 3/2, and in turn you can use the now 3/2 Exemplar to crew the Heart at the beginning of combat to get in for 4. This is where most of the similarities end between White Vehicles and traditional Mardu Vehicles.

This deck features a full playset of the card Peacewalker Colossus. On the surface, the Colossus looks like it could be an incredible card as you’re getting a potential 6 power and the ability to turn on your other Vehicles for just 3 mana. In practice, it was barely playable in Limited and never saw the light of day in Constructed. In a deck that’s running 12 Vehicles, however, things get pretty interesting. Not only is this a fairly cheap way to make your Exemplars bigger, but you can target other Peacewalkers, Hearts, or even Aethersphere Harvester.

Your final Vehicle is Aethersphere Harvester, and it has been picking up in popularity across a variety of decks. Harvester plays well with tokens thanks to its low crew cost, it goes to the skies for some lifelink damage, and it can even allow you to start a crew chain with a 1-power creature crewing Harvester to then crew Heart.

With all of these Vehicles, Sram, Senior Edificer looks really nice. Curving out Vehicles after getting a Sram into play can result in a ton of card advantage, and with the floor being a 2/2 for 2, you can still use Sram to get in there or crew your Vehicles already on the battlefield.

Gideon of the Trials isn’t quite Gideon, Ally of Zendikar, but it’s still a powerful card. You can shut down an opposing creature, which can help save your life total or just let your creatures attack freely. Gideon also becomes a major threat as a 4/4 creature and can be ticked down to crew your Heart of Kiran using the planeswalker ability.

This deck is looking to go wide and to spread those tokens into Vehicles to deal maximum damage. Sram’s Expertise is perfect for this job as it puts 3 power into play in addition to letting you cast another spell like Peacewalker Colossus. Servo Exhibition lets you get on the board early, create tokens to crew, and both token makers also give you artifacts for Toolcraft Exemplar. With all these tokens, the full playset of Shefet Dunes becomes another great late game.

For your removal spells, you’re leaning hard on Fairgrounds Warden to exile a creature and help crew a Vehicle. Ixalan’s Binding provides you additional removal for any problematic permanent.

The final piece of the puzzle here is Sacred Cat as another cheap way to get in some damage and to eventually jump into a Vehicle. An early creature that can chump-block and provide some pseudo-card-advantage gives the deck a bit of staying power.

I don’t personally love all the numbers in this deck—this can be a tuner’s challenge. The shell is there for a nice Mono-White Vehicles deck featuring some powerful token production!

Mono-White Vehicles

Peter Sottile, Top 8 at Standard Classic