It’s been a long time since the competitive world has heard the name Conley Woods. Once known for his wacky brews across the Pro Tour and Grand Prix circuit, Conley is still doing his thing, but on MTGO and streaming. While these brews tend to be designed for the casual player to have a good time doing something different, this one managed to put up a 5-0 in an MTGO Competitive League. It just may have the chops to do some serious work in Standard.
Marionette Master is how you win the game. It’s a challenge to get the job done without it, but you can combo off turbo style and kill your opponent in one fell swoop. The key to the Master is to combo with Treasure tokens in play. If you have 5 Treasures, resolving a Marionette Master and putting the +1/+1 counters on it will leave you with a 4-power Master. Sacrificing 5 Treasures will then deal 20 points of damage and finish the opponent off. This means that you need plenty of ways to make the Treasures, as well as plenty of ways to stave off your opponent’s threats before you can combo. Some ways to protect your Masters wouldn’t hurt either.
Treasure Map does everything you’re looking to do. It’s an early play that helps filter your draws to make sure that you can find your removal and your Masters when needed. It then flips into a way to draw extra cards, or just an extra land and three Treasure tokens. This is a great combination to ramp yourself and to make sure that you have the fuel to win the game once Master is online.
You’re going to have to keep the battlefield under control if you’re going to win with a 6-drop. Fatal Push is the best tool for the job as you can cast your removal spell while still casting card draw spells and setting up for the win. Vraska’s Contempt can deal with some of the biggest threats while giving you a bit of life in the process. Bontu’s Last Reckoning is cheap enough that even your lands not untapping for a turn is well worth it to clear the board and make sure that you have the time to set up for the big win. Moment of Craving is a nice new addition to deal with early threats while buffing your life total.
For more interaction, you have a nice countermagic suite. This is great for keeping threats off the board while also protecting your Masters. Censor is great in the early game for punishing an opponent trying to curve out, but it’s also a fine draw later as you can cycle it for just 1 mana. Censor is your cheap hard counter to make sure that things don’t get out of hand. It’s great for protecting your Master and combo from anything too scary. Supreme Will combines countermagic and card selection, which is exactly what this deck is looking for.
Spell Swindle isn’t cheap to cast and is barely playable in Limited, but for a deck that can take advantage of the extra mana and the extra Treasure tokens, it works here. This gives you yet more Treasures to make sure that you can get your Master online and win the game immediately.
Brass’s Bounty is a big way to gain a ton of Treasure. It combos well with Treasure Map but can also make sure that you’re casting multiple Masters or a Master and plenty of counterspells with enough Treasure left in play to win the game.
Tezzeret the Schemer doesn’t actually make Treasures, but Etherium Cells are the same thing. A planeswalker that can give you some extra artifact tokens to ramp or combo off with Master is pretty sweet, and it can even function as a nice removal spell if you already cast a Treasure maker earlier.
You know you’re going to get a pretty spicy brew whenever Conley’s name is attached to a deck, and this one’s competitive enough to win you some matches at your next event!