The work of Craig Wescoe and Chris Fennell at Pro Tour Dominaria has led to an excellent shell if you’d like to avoid playing the same old Goblin Chainwhirlers, Teferis, and Scarab Gods. A G/W deck focusing on mana acceleration and Angels could be a great way to attack the metagame.
Llanowar Elves is the single best card in your deck when you aren’t up against Goblin Chainwhirler. The Elves require a cheap answer. The opponent must have one immediately or they’ll fall too far behind. That all falls apart in the face of a Chainwhirler, however. You may get a single ramp on the draw, but turn 3 ruins that, and Wescoe even tweeted that they considered moving them to the sideboard from the main due to the popularity of the RRR Goblin. In the end, this card is likely too powerful to relegate to the sideboard even if the blowout potential is there.
Servant of the Conduit provides even more acceleration and some Chainwhirler protection with the second toughness. This deck has some powerful 4- and 5-drops, so Servant still gets the job done when you need it to. Rishkar, Peema Renegade gives you more acceleration and the ability to pump your creatures. With some other counter synergies and the ability to play a turn-2 Rishkar off Llanowar Elves to save it from Chainwhirlers (although you no longer get the added bonus of giving another creature the ability to make mana), the legend does some nice work here.
Shalai, Voice of Plenty is one of the main reasons to play a W/G deck. A 3-power flying creature for 4 mana is totally fine, but that 4th toughness is extra strong in a world full of Abrades and Lightning Strikes. Giving that added protection to your other creatures thanks to hexproof means that they need an answer to Shalai, and if that happens to be something like Abrade or Cast Down, they might be completely out of luck.
Using Shalai to protect Lyra Dawnbringer threatens to end the game in a hurry. Not only is Lyra essentially a Baneslayer, but this deck does a great job of taking advantage of the added benefits Lyra has on the old Standard staple. Giving your other Angels +1/+1 and lifelink makes Shalai extra powerful, and curving out these Angels starting on turn 3 is incredible.
The Angel party doesn’t stop there. Angel of Sanctions provides another flying threat and a nice removal spell to take out problematic permanents. Requiring an exile answer or two removal spells makes Angel of Sanctions a fantastic threat in the format.
Jadelight Ranger and Thrashing Brontodon provide you with some utility creatures and high quality plays to curve into after a turn-1 Llanowar Elves. Jadelight Ranger is effectively Rogue Refiner. It will often be a 3/2, draw a land, and give you the option of putting a spell into your graveyard or on top of your library. Hitting multiple lands for all these 5-drops is powerful, and a 4/3 for 3 that “scrys” 2 to get rid of spells you don’t want is also an excellent outcome. Brontodon is out of Abrade/Strike range and happens to kill a ton of important cards in the format like Seal Away, Cast Out, and Vehicles, and having a main-deck answer to God-Pharaoh’s Gift can be insane.
Walking Ballista isn’t at its best here, but it’s a 2-drop, a late game mana sink, and combos super well with Rishkar by putting counters on it and creating more mana creatures to put more counters on it (and also with Shalai). Rishkar and Ballista give you the ability to put lots of counters on your artifact creature and Shalai will then have plenty of mana to grow the entire team.
Skysovereign, Consul Flagship gives you more sorcery-speed-removal protection, more ways to deal with midsized creatures or planeswalkers, and another late game threat. Ajani Unyielding can close out the game and take advantage of all your mana ramp.
You’re not deep on removal with only Cast Out, but with Angel of Sanctions to provide the same effect and Skysovereign, you have a handful of main-deck answers with more in the sideboard. A few copies of Blossoming Defense give you a cheap way to counter removal spells and to make sure that your Shalais and Lyras are protected (not to mention a combat trick that can swing a game).
G/W Midrange attacks from a very different angle from the red and U/W Control decks, but it looks like it could be effective. Over-taxing their removal spells and using powerful evasive threats is a great approach to attacking Standard.