I’ve been trying to stay away from the Collected Company decks in Frontier, because I assume many of you are like me and sick of that card even months after it rotated out of Standard. That said, this is not the most common build of a Company deck. It did place well in a huge tournament, so you know the list is going to be solid.
Bant Humans combined Standard’s two best decks in Bant Company and Humans Aggro less than a year ago. This combination of strong Human creatures was brutally effective, and Thalia’s Lieutenants made everything spiral out of control quickly. Being able to hit Lieutenants at instant speed is what really made the deck work, and as we’ve seen in Human decks for some time now, Thalia’s Lieutenant takes them to another dimension. With so many powerful Humans, there’s little cost to adding that synergy.
Collected Company is nuts. It’s an instant. You get crazy value, hit 2 Humans, ambush creatures, set up after sweepers, and provide crazy tempo. No need to say more.
Warden of the First Tree is a sick way to get started. This thing grows really quickly, and is excellent on turn 1 and turn 21. It’s a late-game mana sink that wins the game, and provides reliable early pressure.
There are some attractive tempo Humans as well. Reflector Mage just got the axe in Standard, but it really should have gone while Collected Company was still around. This combination was straight-up oppressive and just made some matches unwinnable. You could cast them in combat, bounce attackers, block, and they can’t even cast their creatures again. Thalia, Heretic Cathar will slow down opposing creatures as well, but it will also do serious work against the fetchlands and shadowlands that dominate Frontier.
Dromoka’s Command is still one of the most powerful spells we’ve seen in some time. Burn is more relevant in Frontier, where Atarka’s Command, Lightning Strike, and Stoke the Flames are heavily played. It also adds counters, destroys enchantments, and kills creatures. That is effectively doing it all for just 2 mana at instant speed.
Anafenza, the Foremost is huge, Human, and invalidates entire archetypes relying on graveyard recursion. It also adds counters. Heron’s Grace Champion is the one card that can’t be hit by Company, but it completely changes the race and you can hold it up when your opponents might think you have Company.
Collected Company is still one of the best cards ever, and putting it in a deck full of aggressive creatures and Thalia’s Lieutenant synergy is a great way to go about it. This deck isn’t messing around, and has tons of ways to close a game out quickly.
4c Human Company
Takahito Suzuki, 2nd place at God of Frontier