Dark Depths: Produces a 20/20 flying, indestructible on the spot.
Phyrexian Unlife: Gives you immortality. Cards with cumulative upkeep won’t need you to pay their cost, like how Glacial Chasm and Elephant Grass give you protection from creatures, and in the case of Chasm, burn spells as well.
On top of that, infect creatures don’t deal combat damage. It renders cards like Aether Vial, Chalice of the Void, Umezawa’s Jitte, and Endless One inert. Cards with persist like Kitchen Finks and Murderous Redcap will come back for free, letting this combo with any sacrifice outlet like Viscera Seer.
Today, I’m going to explore a couple of archetypes that’ll try to combo with Solemnity in Legacy.
Bant Good Stuff
This version of the deck tries to create as many combos with Solemnity as possible. So, you really have to get Solemnity into play to function, but rather than play 4 copies, you’re playing blue, which gives you access to cantrips and Force of Will.
You’re really at the lower limit of blue cards here: 18. But having protection for your combo and opposing combo decks is so important that I would run it even with so few blue cards.
Thing in the Ice looks pretty good here, not only because it combos with Solemnity, but with this many cheap spells you’re able to flip it on its own reliably. Thing in the Ice, Glacial Chasm, and Phyrexian Unlife are all cards that buy you time and let you win with a Marit Lage or some Awoken Horrors.
Knight of the Reliquary can also become a good way of winning the game after it helps your deck function. It can fetch the Dark Depths + Thespian’s Stage combo, it can search up Glacial Chasm, and it tutors for some powerful sideboard lands.
Noble Hierarch helps with the mana base since you’re playing only 12 blue and white sources. You really need to get more, and Hierarch helps there perfectly.
Next, let’s put the Solemnity package into Enchantress!
This deck used to play Rest in Peace with Energy Field as protection. Now Solemnity with Phyrexian Unlife, Glacial Chasm, or Elephant Grass lets you play straight green-white, and have an instant win in the form of Crop Rotation for Dark Depths.
You might argue that only 1 Dark Depths is too few for a win condition, since your opponent can just Wasteland it, or if you draw it you can’t flash it in end of turn anymore and your opponent can bounce it with Jace, the Mind Sculptor. That’s why you still run Emrakul, the Aeons Torn.
Since cumulative upkeep never goes up, just like for Glacial Chasm, you’re able to make your opponent’s creature very slow until you find another lock piece to lock them down.
Enchantress has never been a tier 1, and probably will never be even with this cool piece of technology, but now it has more pieces to lock down your opponent and a faster way to win the game.
I can’t wait for Hour of Devastation to be legal on MTGO to try my brews, and if you guys think of something better, add your lists or adjustments in the comments!