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Arena Boys Deck Guide: Four-Color Everything

In previous Arena Boys videos, we’ve mucked around with Yarok, we’ve mucked around with Mirror March, we’ve even mucked around with Risen Reef. Never before, however, have we mucked around with them all in the same deck, at the same time. How many deckbuilding elements are too many? There’s no such thing as too many. At Arena Boys HQ, we’re here to cast off the chains of deckbuilding orthodoxy.

Yarok, the DesecratedRisen ReefMirror March

Alert viewer Robin Peel sent in a list that has it all. Elemental synergies, lifegain, proliferating +1/+1 counters, mana ramp, card draw, graveyard recursion, ETB triggers, even coin flips! This deck does it all–across four colours, with an absolutely dreamy mana base. We are proud to present: Four-Color Everything!

Four-Color Everything, by Robin Peel

2 Hinterland Harbor
4 Stomping Ground
2 Woodland Cemetery
4 Steam Vents
4 Unclaimed Territory
4 Breeding Pool
4 Overgrown Tomb
4 Yarok, the Desecrated
4 Leafkin Druid
4 Healer of the Glade
4 Risen Reef
3 Scampering Scorcher
3 Evolution Sage
2 Omnath, Locus of the Roil
1 Muldrotha, the Gravetide
1 Cavalier of Thorns
1 Roalesk, Apex Hybrid
3 Mirror March
2 Neoform
4 Song of Freyalise

Card Choices

The core of this deck is the Elementals package, built around Risen Reef. Pairing the Reef with Leakfin Druid and Omnath isn’t exactly groundbreaking technology, but where it gets really exciting is up at the top-end. Cavalier of Thorns is an Elemental, of course, as is Muldrotha–but did you know that Yarok, the Desecrated is as well?

Yarok plays perfectly with almost every creature in the deck, doubling the triggers from everything from Risen reef to Evolution Sage to Scampering Scorcher. With even a single Risen Reef and a Yarok, you can start to go bonkers–Yarok doubles its own Reef trigger, and even a simple Healer of the Glade means six life and two Reef triggers. And that’s just the start!

Scampering Scorcher provides three Elementals in one, for a ridiculous six Reef triggers with a Yarok out. Add Mirror March to the mix, and things become utterly absurd. As we showed in the video, once you have any of these pieces in multiple, you’ll deck yourself pretty quickly due to the sheer number of cards you draw with Risen Reef!

Mirror March isn’t a good card, but it’s an extremely fun one and leads to the most absurd board states. Neoform adds some consistency and allows you to tutor up a missing “combo” piece. Song of Freyalise is part of the one-hit kill combo, giving hasty Elementals the ability to tap for more mana, which can then power out a one-shot Omnath.

Finally, the real MVP of this deck is Unclaimed Territory. The otherwise ridiculous mana requirements of this list would be absolutely impossible were it not for what is, most of the time, a straight-up four-color land.


It’s completely amazing how many different mechanics, abilities, and win conditions have been crammed into a single 60-card deck. You can flood the board with a squillion hasty 1/1s, you can alpha strike with the third chapter of Song of Freyalise, you can build up resources with Risen Reef and Yarok, or you can spike the coin flips and win with Mirror March and literally any creature.

Plan A, however, is to play the value game. Risen Reef plus Yarok is the core of the deck, with the Reef sometimes helping you ramp into Yarok. From there, all your cards become truly obnoxious. In that case, the finisher is usually Scampering Scorcher, either with combat damage or with the “combo” finish.

We kinda stuffed up the combo a bit in the video, but the idea is this–with (preferably multiple copies of) Risen Reef in conjunction with Yarok, play a Scampering Scorcher to draw a ton of cards. You then play Song of Freyalise, which gives you extra mana (your Elementals all have haste!), and you can draw more cards and play more things, then another Scorcher and another Song, until you have enough to kill them with a double-triggered Omnath.

Obviously there’s a lack of real interaction in this deck, so you’re incentivized to “go off” as reliably as possible without really disrupting your opponent, but this is a surprisingly achievable goal, given the velocity and consistency of this deck. Even so, it is possible to grind out an opponent with cards like Risen Reef and Muldrotha into the lategame.

Even the aggro matchups aren’t totally horrific, thanks to Healer of the Glade and Yarok. A 3/5 lifelink, deathtouch creature is extremely difficult for them to get past and should stabilize the board.

Moving Forward

Happily, most of this deck survives rotation. I’ve actually played with it a bunch since recording the video, and I’ve had ridiculous amounts of fun with it. Even better, by trimming down on the silly cards and instead adding a little bit of disruption, the deck is leaner, meaner, and better than ever. Here’s a rotation-proof starting point as Eldraine spoilers continue to come in:

Four-Color Not Quite Everything Anymore

4 Breeding Pool
4 Overgrown Tomb
4 Stomping Ground
2 Forest (347)
1 Mountain (343)
2 Steam Vents
3 Blood Crypt
2 Watery Grave
3 Temple of Epiphany
4 Yarok, the Desecrated
4 Leafkin Druid
4 Healer of the Glade
4 Risen Reef
4 Scampering Scorcher
3 Omnath, Locus of the Roil
1 Mirror March
3 Shock
3 Neoform
3 Lava Coil
2 Chandra, Awakened Inferno

The biggest loss to rotation is Unclaimed Territory, which forces to have to make a lot of compromises to both the manabase and the cards we play. Gone is Cavalier of Thorns, and Chandra, Acolyte of Flame is out of the question. The shock-heavy manabase we play here manages to cover all the requirements of the deck–14 untapped green for Healer of the Glade, 13 red for Lava Coil (not for a turn-one Shock, unfortunately), eleven blue for Risen Reef, and nine black for Yarok.

After having solved the manabase and having removed the cards that don’t make it past October, it’s a matter of filling in the gaps. Shock and Lava Coil increase your win percentage against aggro decks, while generally being useful cards in a range of matchups. Still, we don’t want too many, as they don’t synergize with the rest of the deck.

Chandra is just a better card than Mirror March, and her one-sided sweeper is put to best use in a list like this. Plus, she gives you extra punch against slower, controlling decks. We still play one Mirror March out of respect to the original list, but I could see cutting it for, you know, a card that is actually good. Outside of that, not too much else changes–we find room for an extra copy of Scampering Scorcher, Neoform, and Omnath, and that’s about it.

There are definitely other cards that might be worth including–Thunderkin Awakener, for example–but another important thing to consider is that Throne of Eldraine may still have some surprises in store for us, and we might be updating this list again before rotation. Let’s wait and see!

Next week, we’re taking to the battlefield with my people. It’s time to give Aryel, Knight of Windgrace and her battalions one last tilt at the windmills before rotation!

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