On Wednesday I hit rank 1 on MTG Arena with the Bant Ramp I’ve been playing for days and wrote about few days ago.

I think the deck is incredibly powerful and I am very sad to not have the chance to play it in any tournament this week, as it’s perfect for the metagame, so instead I’m going to show to you the full sideboard guide throughout a variety of matchups that I found in my path to rank 1.

Bant Ramp, #1 MTG Arena

Andrea Mengucci

4 Forest (347)
4 Breeding Pool
4 Temple Garden
4 Hallowed Fountain
4 Temple of Mystery
4 Sunpetal Grove
4 Llanowar Elves
4 Paradise Druid
4 Leafkin Druid
4 Risen Reef
4 Hydroid Krasis
2 Voracious Hydra
4 Deputy of Detention
2 Trostani Discordant
4 Teferi, Time Raveler
4 Nissa, Who Shakes the World

Sideboard
1 Veil of Summer
2 Time Wipe
2 Negate
3 Baffling End
2 Aether Gust
1 Devout Decree
2 Vivien, Arkbow Ranger
2 Tolsimir, Friend to Wolves

I made a small change to the deck, cutting 2 Voracious Hydra for 2 Tolsimir, Friend to Wolves in the sideboard. While Voracious Hydra is amazing against aggro decks, it was being hit by Legion’s End too often, and having extra copies in hand was very problematic. Tolsimir is worse when you have 4 mana or 6+ mana, but definitely better at 5 mana.

Sideboard Guide

Vampires

Out

Risen ReefRisen ReefRisen ReefRisen ReefTeferi, Time RavelerTeferi, Time RavelerTeferi, Time RavelerTeferi, Time Raveler

In

Time WipeTime WipeBaffling EndBaffling EndBaffling EndDevout DecreeTolsimir, Friend to WolvesTolsimir, Friend to Wolves

Scapeshift

Out

Trostani DiscordantTrostani DiscordantVoracious HydraVoracious Hydra

In

NegateNegateVivien, Arkbow RangerVivien, Arkbow Ranger

Esper Hero

Out

Deputy of DetentionDeputy of DetentionDeputy of DetentionDeputy of DetentionLlanowar ElvesLlanowar Elves

In

Baffling EndBaffling EndBaffling EndVeil of SummerVivien, Arkbow RangerVivien, Arkbow Ranger

Simic Nexus

Out

Trostani DiscordantTrostani DiscordantVoracious HydraVoracious HydraRisen ReefRisen Reef

In

Aether GustAether GustNegateNegateVivien, Arkbow RangerVivien, Arkbow Ranger

This matchup is bad in game 1 but more even post-sideboard. I very often lost game 1, but always won best-of-threes. The addition of the two interaction spells allows you to put up pressure and then interact with them in the key moment. I like Vivien, Arkbow Ranger as she can kill Tamiyo, Collector of Tales through a Root Snare with her -3 ability.

Watch out for Blast Zone on 3, and don’t make them blow up both your Teferi, Time Reveler + Deputy of Detention.

Feather

Out

Leafkin DruidLeafkin DruidLeafkin DruidLeafkin DruidRisen ReefRisen ReefRisen ReefRisen ReefNissa, Who Shakes the WorldNissa, Who Shakes the World

In

Devout DecreeAether GustAether GustBaffling EndBaffling EndBaffling EndTime WipeTime WipeTolsimir, Friend to WolvesTolsimir, Friend to Wolves

Risen Reef is a great card, but it isn’t good against aggressive decks. We are adding a lot of interaction, but we can’t cut most of our payoffs or we’ll end up flooding. I like to cut Leafkin Druid as it’s worse than Paradise Druid, as fixing and not dying on the first turn is very important.

I am not a fan of the Feather deck, like I’m not a fan of any deck that plays a lot of instant-speed cards in a format with Teferi, Time Reveler around. Play well, protect your Teferi and the games get easier after sideboarding.

Grixis Control

Out

Deputy of DetentionDeputy of DetentionDeputy of DetentionDeputy of DetentionLlanowar ElvesLlanowar ElvesLlanowar ElvesLlanowar Elves

In

Veil of SummerDevout DecreeNegateNegateAether GustAether GustVivien, Arkbow RangerVivien, Arkbow Ranger

Llanowar Elves is the superior ramp card, but I prefer Leafkin Druid in this matchup, as the value with Risen Reef is real and very important. I dislike Deputy of Detention against control decks with a lot of mass removal spells like Ritual of Soot and plenty of spot removal.

Aether Gust, Negate and Devout Decree are situational but the game is going to be long and you’ll get your tempo swing. You’d love to have a lot of Veil of Summer in this matchup, as it’s easily the best card here–but I dislike the card against Teferi decks, and I only bring one in against them. Since I don’t expect many Grixis or Dimir I only have one copy of it, and if you expect more you should add more.

Mirror

Out

Teferi, Time RavelerTeferi, Time RavelerTeferi, Time RavelerTeferi, Time Raveler

In

Aether GustAether GustVivien, Arkbow RangerVivien, Arkbow Ranger

My decks are usually Teferi-proof, with plenty of enter-the-battlefield cards and no instants, so Teferi tends to be bad against me. It’s only good in the early game to bounce a Leafkin Druid or a Llanowar Elves, so it isn’t worth the slot.

On top of Aether Gust, I can see bringing in Time Wipe, maybe on the draw. It’s a situational card, like in the Tragic Arrogance days of G/W Tokens versus Bant Company.

Temur Elementals

Out

Teferi, Time RavelerTeferi, Time RavelerTeferi, Time RavelerTeferi, Time RavelerDeputy of DetentionDeputy of DetentionDeputy of DetentionDeputy of DetentionTrostani DiscordantTrostani Discordant

In

Vivien, Arkbow RangerVivien, Arkbow RangerTime WipeTime WipeTolsimir, Friend to WolvesTolsimir, Friend to WolvesAether GustAether GustBaffling EndBaffling End

Both Deputy and Teferi are weak because their cards all have ETB effects. We’re making our curve way higher, which is why I’m cutting Trostani for Baffling End, even if it doesn’t seem all that great here–but Risen Reef has to be dealt with.

Mono-Red

Out

Teferi, Time RavelerTeferi, Time RavelerTeferi, Time RavelerTeferi, Time RavelerRisen ReefRisen ReefRisen ReefRisen Reef

In

Baffling EndBaffling EndBaffling EndAether GustAether GustDevout DecreeTolsimir, Friend to WolvesTolsimir, Friend to Wolves

Just like against Vampires, we’re cutting the Teferis and Risen Reefs because those don’t shine against aggro. We do keep Llanowar Elves even on the draw because we need to ramp up to our powerful 5-drops to win the game. I’m not afraid of having a lot of 5-drops because I added 6 cheap interaction spells that will make it possible to reach the late game.

I often get asked why I don’t bring in Negate against Mono-Red, and the answer is that I need to react to their early aggression, tap out every turn, I can’t really pass the turn hoping to counter their Chandra or Experimental Frenzy and then get tempoed out.

Mono-Blue Tempo

Out

Risen ReefRisen ReefRisen ReefRisen ReefTrostani DiscordantTrostani DiscordantNissa, Who Shakes the WorldNissa, Who Shakes the WorldNissa, Who Shakes the WorldNissa, Who Shakes the World

In

Baffling EndBaffling EndBaffling EndVeil of SummerTolsimir, Friend to WolvesTolsimir, Friend to WolvesVivien, Arkbow RangerVivien, Arkbow RangerTime WipeTime Wipe

Just like back in the days of Sultai against Mono-Blue, I like to cut my 5-drops so that I don’t get got by their powerful tempo plays. We’re a Teferi deck, so the matchup can’t be that bad. You need to ramp up to your Hydroid Krasis, as that will be the most powerful play you can make.

I hope these were enough matchups I covered, and I wish you the best of luck this weekend playing what I think it’s the best deck in Standard at the moment!