I initially ranked this card super low. I wanted to see it as an enchantment that does not affect the board or a bad Aura, but in reality, it’s the best part of both. Any deck with 4-power creatures can use Blood Mist at its best, because the format sets the bar for high toughness at 4.
Lone Rider sounds way too gimmicky to be worth playing in Limited, but incidentally there are a million ways to trigger it. Spectral Reserves, Shamble Back, Apothecary Geist, Certain Death, Silverstrike, and any pump spell or equipement.
I even saw Kenji Tsumura playing Peace of Mind at the Pro Tour. Apparently he had 3 Lone Rider…
One of my favorite underplayed cards of this set. By no means should this card be picked highly, but it’s the type of card that, when you are debating between an Eldritch Moon Werewolf and another card about the same power level, if there’s a Waxing Moon in the pack, you can assume it will wheel and that the Werewolf will gain value.
My line is 3-4 to start playing my first Waxing Moon, and Shadows over Innistrad ones don’t count—you want to use the card as a mega Black Lotus since the Eldritch Moon ones all flip at 6 or 7 mana. Incidentally, you sometimes win through random trample damage.
I’ve fallen to on-board tricks about 5 times at this point. Between Terrarion, Warped Landscape, the Vessels, and emerge creatures, there are more ways to trigger this guy than I would have ever thought. Most people see it as a 2/3 for 3 that has small upsides with emerge, but seriously it’s much more than that—it’s a fairly reliable 3/4 for 3.
Often compared to Auramancer—huge mistake. The extra power makes it a real card that you can maindeck without being ashamed of yourself. It’s also a Human, which is relevant with cards like True-Faith Censer. For those reasons, you can afford to take it early since the ceiling becomes really high the more Boon of Emrakuls, Choking Restraints, Lunarch Mantles, and Faith Unbrokens you pick up.
I am never thrilled to maindeck Turn Aside, but it is efficient enough that it won’t be totally terrible. Turn Aside is a great sideboard card in general and can be used in blue/white to counter pesky Savage Alliances, Spreading Flames, and Dual Shots that completely destroy your plan of beating down with 1-toughness flyers. It is also reasonable in your blue/green deck that has a bunch of good midrange creatures you want to protect. It’s at its worst if you’re trying to protect 2- and 3-drops.
Watercourser this is not. Prowess on Ingenious Skaab is basically double-prowess because of its ability, which makes it a totally unreasonable 3-drop at common. Our team valued this card highly and that got me to 3-0 my first draft at the Pro Tour. I picked up 2 early in pack 1 and they were fantastic, as expected. It’s a good blocker that is also a great on offense, which is totally invaluable.
Blue/green is the color combination in which it’s worst since blue will be the support color and so you’ll have fewer blue sources to activate, but you also have fewer instant-speed cards to trigger it. It’s great in blue/black because it’s a Zombie too! It’s unbelievable in blue/red and good in blue/white.
I’ve seen Lunarch Mantle go close to last pick in many drafts—so clearly some people have missed the memo on this one. +2/+2 for 2 mana is okay, but it’s very good when you can have your creature fly over, especially when the cost is to sacrifice permanents in a format with delirium. Aggressive decks often lack ways to reliably turn delirium on, because they can’t afford to play long games and have their awful cards such as Wicker Witch die.
Opinions are split two ways on Lupine Prototype. Either people think it’s unplayable or that it’s great. I’m convinced that it’s great. Teammate Scott Lipp sailed his way to a victory at GP Sydney by having it in one of his Day 2 draft decks, then in his winning deck in the Top 8. It’s sort of a Durkwood Baloth—it doesn’t do anything for a while, but then it’s great.
I’ve embraced the Wolf robot cult and I’m excited to get one 8th pick. So should you.
Players are scared to not be able to play their 5- and 6-drops. But if your 4/4 stays in play, you shouldn’t be in too bad of a spot and likely will be able to cast that 5-drop even if it’s later. The worst cases are getting it Sleep Paralyzed or Choking Restrained, but if that’s the case, you can board it out. Similarly, you can evaluate how game-breaking that would be, and then don’t play it main deck. The best-case scenario is to play it as your top-end in an aggressive deck—my favorite is red/black—when you haven’t seen enough Vildin Pack-Outcasts and Midnight Scavengers. Blue/red is generally its best home as the deck is super low on creatures.