Other Throne of Eldraine Set Reviews
LSV’s Throne of Eldraine Constructed Set Review
LSV’s Throne of Eldraine Limited Set Review
5.0: Multi-format all-star. (Jace, the Mind Sculptor. Tarmogoyf. Snapcaster Mage.)
4.0: Format staple. (Jace, Vryn’s Prodigy. Collected Company. Remand.)
3.5: Good in multiple archetypes and formats, but not a staple. (Jace Beleren. Radiant Flames. Shambling Vent.)
3.0: Archetype staple. (Jace, Architect of Thought. Zulaport Cutthroat. Explosive Vegetation.)
2.5: Role-player in some decks, but not quite a staple. (Jace, Memory Adept. Anticipate. Transgress the Mind.)
2.0: Niche card. Sideboard or currently unknown archetype. (Jace, the Living Guildpact. Naturalize. Duress.) Bear in mind that many cards fall into this category, although an explanation is obviously important.
1.0: It has seen play once. (One with Nothing). (I believe it was tech vs. Owling Mine, although fairly suspicious tech at that.)
Ayara, First of Lochthwain
Ayara basically demands you be mono-black, but in exchange she sets up a very nice engine. She works perfectly with Gutterbones, and can play the attrition game while slowly draining the opponent out. Of course, going mono-black is a substantial cost, so that does limit her potential.
Bake into a Pie
I want this to be good, because the name and concept are so sweet (or maybe savory), but it doesn’t quite get there. Four mana is a lot, and not killing planeswalkers is a big cost on removal.
Belle of the Brawl
Giving your whole team +1/+0 is a good ability, and if Belle of the Brawl wasn’t at the top of the curve for aggro Knights, she might see a lot more play. Still, this is worth considering, as she threatens a ton of damage on a full board.
Blacklance Paragon is getting there due to how flexible it is. This attacks as a real threat, can block and take down Questing Beast, and lets you send in your smaller Knights against huge blockers without fear. That’s worth two mana, and may even see some sideboard play in non-Knights decks if the blocking aspect is needed.
Look, the combo with Witch’s Oven is awesome, but that’s all this cat really has going for it. It may be enough, as one brave soul did play Rakdos Sacrifice in the Mythic Championship, but this looks like a one-trick kitty to me.
Cauldron of Eternity
I really wanted this to be better than it has been so far. It’s a very cool card, and a huge reward for self-mill, but it is a little slow, and sure does get turned into an Elk by Oko (why can he target artifacts?). I like the power level here, and would be surprised if this never saw play during its tenure in Standard.
Clackity-clack goes the Troll, and he demands constant attention and feeding. If you can land this while your opponent is tapped out, either outcome seems pretty good, though not being able to kill planeswalkers is a beating (because the opponent will invariably feed this a Goat instead). I like this for matchups like RG, where an 8/8 is just hard to kill intrinsically.
Epic Downfall is a very good sideboard card and a solid maindeck card, depending on the metagame. It’s flexible, cheap, and fits into a ton of decks. The only knock is that it’s a sorcery, though as an instant it would be way too much.
Foulmire Knight is quite the combo with both Lucky Clover and Edgewall Innkeeper. It works in many different ways, though casting it plus Innkeeper on turn two is generally the most powerful. I like that this provides early interaction and a way to gain card advantage, while also trading off and giving your Order of Midnight something to bring back. As a bonus, it helps Lovestruck Beast attack, though that story doesn’t make a whole lot of sense.
Murderous Rider would be an excellent card without any adventure combos, as it’s a slightly more painful Hero’s Downfall that also draws you a 2/3 lifelink. That’s definitely a pushed combination, and the fact that it has additional synergies is just gravy.
Order of Midnight
I’m not as high on Order of Midnight as most, though it’s still clearly fine in the GB Adventure deck. I just found this to be lacking targets often enough that it played mostly as a 2/2 flier, which is just okay. It does obviously pull its weight once Innkeeper is in play, so it may just be a necessary evil for those decks.
Rankle, Master of Pranks
Rankle is an excellent card, and plays out very differently depending on the situation you are in. The most powerful ability is the sacrifice one, so having random tokens lying around powers up Rankle nicely. The other two pair nicely with aggression, as they punish slow decks and get a little extra damage in, so the best home for Rankle will tend to be decks that want to attack. It fits perfectly into the GB deck, and I suspect will play delightful tricks for many other decks while he’s in Standard.
I only mention this because it’s so similar to Epic Downfall, though below the bar for Constructed. The range of what this kills is too narrow, making it a card for Limited only.
I’m not smitten with the Lucky Clover combos here, but there is some potential regardless. This can add up quickly, and in a focused Knight deck can easily represent 2-4 damage for one mana.
This is strictly a sideboard card, though a solid one. If you’re playing against a heavy black deck, it’s a great addition, and even against something like Golos you could use it by paying the iron price.
Wishclaw Talisman has a couple interesting combos, and is an intrinsically powerful card. Teferi is a good one, as it can bounce the Claw back, and it’s possible that Paradoxical Outcome in older formats has potential. Whatever you do, it should involve bouncing or killing the Talisman, as letting them tutor is not a good idea.
This may not be seeing play right now, but it’s a powerful tool against any tribal decks that may emerge.
Top 3 Black Cards
I really like the selection of cards that black got. Fighting Oko may be tough, but black does have some good tools, and the GB Adventure deck is a very sweet start.