The Official Temur Energy Deck Guide

Temur Energy is the current tier 1 of Standard. Despite this, there are plenty of decks that can defeat it and lots of games are close and hard to play.

Since Italian Nationals, I played Temur Energy and haven’t stopped. Back then I was splashing black for The Scarab God, but once I arrived in Albuquerque, I started playtesting versus regular Temur Energy and noticed that the games were very close and it was often a matter of who was going to get the tempo-advantage, rather than The Scarab God being the true trump in the game.

Regular Temur also had a much better mana base, hence a better matchup versus Mono-Red (the second most expected deck).

That’s why our Team (MTG Mint Card and Connected Company) decided to play regular Temur for Pro Tour Ixalan, with the exception of the true masters of Mono-Red—Javier Dominguez, Saito, Jason Chung, and Yam Wing Chun—who decided to stick to their weapons.

Our lists were similar, but everyone had little differences. I put up the best Constructed score (8-2), and this was my list.

Temur Energy

Andrea Mengucci, 44th place at Pro Tour Ixalan

The list is straightforward, and the only thing that stands out are the 4 Vizier of Many Faces in the sideboard.

Our playtesting results in the mirror were very different from what other teams came up with (like Team ChannelFireball). They didn’t like Glorybringer in the mirror and even boarded it out. We thought that it was so good that not only did we want 4, but we even wanted to maximize on Vizier of Many Faces to be able to always have more copies than our opponents.

At the Pro Tour I didn’t do very well in Draft (3-3), but Attune with Aether was very kind to me and I went 4-1 in both days to finish with a great 8-2 into 44th place for 10 Pro Points.

These were my matchups:

  • Mono-Red: 3-0
  • Temur Energy: 1-1
  • Temur Black: 2-0
  • Sultai Energy: 1-0
  • R/B Aggro: 1-0
  • Mono-White: Vampires 0-1

For Grand Prix Warsaw last weekend, I chose to run the same deck back with a few small adjustments.

I cut Essence Scatter, since Temur tends to now shave on Glorybringer to play Skysovereign, Consul Flagship and Vraska, Relic Seeker. In the sideboard, I cut Spell Pierce for the second Supreme Will, since Fumigate decks were disappearing and Supreme Will is great versus Temur Black.

Temur Energy

Andrea Mengucci, 23rd place at GP Warsaw

After a pretty bad Day 1 where I ended up 7-2 thanks to my own mistakes, I recovered with a 5-1 on Day 2, ending up 23rd and gathering 3 more Pro Points.

These were my matchups:

  • Mono-Red: 5-0
  • Temur Energy: 2-0
  • Temur Black: 1-1
  • U/B Control: 0-1 (punted very badly, though)
  • Esper Cycling: 1-0
  • U/W GPG: 0-1

I’m very confident with my plan and my plays versus Mono-Red, and I’m sure that my astonishing results against it are due to my well-tuned list and my excellent playtesting thanks to games versus Javier and Saito in Albuquerque.

The matchup versus Temur Black is slightly unfavored, mainly because of The Scarab God. I still find Vraska, Relic Seeker very weak in the format now that B/W Tokens isn’t a popular deck anymore.

I think regular Temur Energy is better than Temur Black overall because it has a better matchup versus Mono-Red and Sultai Energy, and a better mana base.

Sideboard Guide

Temur on the Play



Temur on the Draw



Against the version with The Scarab God and Vraska, I’m not sure how many Chandra’s Defeat you want, but at least 1 since it deals with Chandra, Torch of Defiance (and discarding Vizier to it is a huge value).

As you can see, I hate 2-drops in this matchup. Mana flood is how you lose (here you see my love for Sheltering Thicket) and I would only want to have threats or answers in this matchup. I don’t want to draw 2-drop creatures later in the game.

Longtusk is good only on turn 2 on the play, since later in the game you want to use your energy on Thopters and not on a 2-drop that can die to Harnessed Lightning.

It’s good enough on turn 2 on the play that I like to have a bunch of them, for the same reasons that you’ll have Magma Spray and Abrade on the draw to answer your opponent.




Despite my great results against Red in the past two big events, I still think the matchup isn’t that great. It’s skill-intensive on both sides (especially on the Mono-Red side) and intricate. Riding a Longtusk Cub to victory is usually the easiest and fastest way to win, and remember to attack! They have 0 Ahn-Crop Crasher post-sideboard, so don’t play around it.




Before the Pro Tour I tried Mardu for a whole day, and I couldn’t find a plan to beat Temur. Fumigate and Glorybringer don’t work, and once you know they have Dusk // Dawn, that doesn’t work either.

Mardu can still goldfish and destroy you, but it’s the same deck that will stumble with mana one game out of five.




If your opponent isn’t playing The Scarab God, then board out Confiscation Coup for 2 Vizier of Many Faces.

It’s important to draw early pressure (the best ones are Longtusk Cub and Rogue Refiner). Use counters to deny their card draw advantage against U/B and to counter Settle the Wreckage and Fumigate against U/W.




Sultai Energy is a good matchup. It’s similiar to Temur, but they have few answers to Glorybringer, which you have basically 8 copies of.

I don’t like 2-drops as they are easily answered by Fatal Push, which is a pretty bad card otherwise.

U/W Gift



Gift is very similiar to U/W Approach, but their combo can randomly show up on turn 4, so you have to respect it.

Again, you need early pressure and late disruption.

Beware of Fumigate and Settle the Wreckage. You’d rather Abrade God-Pharaoh’s Gift than Negate a Refurbish if you have the option.

And that’s all for Temur Energy. I truly think this is the best deck and I love my version. If you have more questions about the list or how to sideboard, don’t hesitate to ask in the comments!

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