Throne of Eldraine Standard MTG Arena decks

My Best Brews for Throne of Eldraine Standard

Tuesday and Wednesday, I had two super-successful streams while playing the Arena Early Access Streamer Event. I played more than 11 hours and I tried many decks. In my next two articles, I’m going to share the best ones (maindecks only because the event was best-of-one), and next week I’m going to dive down the Bo3 queues and share my sideboarding notes. Let’s get into the decks

R/B Aggro

Arena Import

4 Gutterbones (RNA) 76
4 Rotting Regisaur (M20) 111
4 Blood Crypt (RNA) 245
4 Spawn of Mayhem (RNA) 85
4 Knight of the Ebon Legion (M20) 105
8 Swamp (XLN) 269
9 Mountain (XLN) 273
4 Bonecrusher Giant (ELD) 115
4 Murderous Rider (ELD) 97
4 Robber of the Rich (ELD) 138
4 Stormfist Crusader (ELD) 203
1 Fabled Passage (ELD) 244
4 Fervent Champion (ELD) 124
2 Castle Locthwain (ELD) 241

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4 Blood Crypt
8 Swamp (339)
9 Mountain (343)
1 Fabled Passage
2 Castle Locthwain
4 Gutterbones
4 Rotting Regisaur
4 Spawn of Mayhem
4 Knight of the Ebon Legion
4 Bonecrusher Giant
4 Murderous Rider
4 Robber of the Rich
4 Stormfist Crusader
4 Fervent Champion

This has been the best-performing deck, with a record of 14-2. The first version didn’t have Fervent Champion but instead had Dreadhorde Butcher, but 1-drops are very important in an aggressive deck like this, and even if Fervent Champion isn’t exploiting an Embercleave or Steelclaw Lance, it’s still a one-drop that can put some damage in, especially paired with the other Knights.

Fervent Champion

While this deck might look like it only has 8 two-drops, Bonecrusher Giant counts as well. That is why I believe Bonecrusher Giant and Murderous Rider are the two best cards in Throne of Eldraine–the versatility on those cards is huge!

Robber of the Rich hasn’t been amazing, but it is better than Dreadhorde Butcher and Fireblade Artist, as the first one was easily blocked by Gilded Goose and the second is just clearly worse (though it’s a solid budget option). Experimental Frenzy is missing from the maindeck because we have too many expensive cards, but it would be a card I’d put in my sideboard.

Castle Locthwain has overperformed–I thought it would be good, but it ended up being great. Especially in a deck like this that goes hellbent very soon because of the many one-drops and Rotting Regisaur. Speaking of which, Rotting Regisaur is amazing, and will be huge in this metagame if more green decks continue to pop up.

R/B Knights

Arena Import

2 Steelclaw Lance (ELD) 202
4 Blacklance Paragon (ELD) 79
4 Knight of the Ebon Legion (M20) 105
4 Murderous Rider (ELD) 97
4 Midnight Reaper (GRN) 77
4 Stormfist Crusader (ELD) 203
4 Smitten Swordmaster (ELD) 105
3 Embercleave (ELD) 120
4 Blood Crypt (RNA) 245
4 Tournament Grounds (ELD) 248
7 Swamp (XLN) 269
6 Mountain (XLN) 273
4 Fervent Champion (ELD) 124
4 Foulmire Knight (ELD) 90
2 Castle Locthwain (ELD) 241

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4 Blood Crypt
4 Tournament Grounds
7 Swamp (339)
6 Mountain (343)
2 Castle Locthwain
4 Blacklance Paragon
4 Knight of the Ebon Legion
4 Murderous Rider
4 Midnight Reaper
4 Stormfist Crusader
4 Smitten Swordmaster
4 Fervent Champion
4 Foulmire Knight
2 Steelclaw Lance
3 Embercleave

If you’re a tribal fan, Throne of Eldraine is ready to welcome you with Knights! As I said multiple times on stream, I believe you cannot play three colors in your Knight deck. Sure, Tournament Grounds will be ready to fix your mana and you can successfully find a 14/14/14 manabase, but I believe that in order to play 4 Fervent Champion, 4 Knight of the Ebon Legion and 4 Venerable Knight, you need more than that.

Every combination of Knights is very strong, but the one I liked the most was Rakdos, with a record of 7-3. Once again the power of Fervent Champion, Knight of the Ebon Legion and Stormfist Crusader is too much to pass up. We’re exploiting Fervent Champion here with Steelclaw Lance and Emberclave; the second one–also called Temur Battle Rage–has been very good.

Steelclaw LanceEmbercleave

Smitten Swordmaster has overperformed. It looks like a draft common, but it swings the race and if you draw multiples of it you can just kill your opponent out of nowhere–you just have to know when to stop attacking and start amassing Knights.

We only have 13 black sources to cast Swift End (The Hero’s Downfall side of Murderous Rider), but I think that’s okay, as in the worst case scenario where you don’t have two Swamps, you can cast the Rider with Tournament Grounds.

Unfortunately, in order to play Smitten Swordmaster we must give up on Bonecrusher Giant, and I’m not entirely sold that’s a good trade. Although this deck is much faster, I got to kill my opponent on Turn 4. I can see this deck being able to get under the unfair combo decks if they happen to come up, or if the format adapts to Rotting Regisaur.

B/W Knights

Arena Import

4 Acclaimed Contender (ELD) 1
2 Blacklance Paragon (ELD) 79
4 Corpse Knight (M20) 206
4 Knight of the Ebon Legion (M20) 105
4 Murderous Rider (ELD) 97
3 Midnight Reaper (GRN) 77
4 Smitten Swordmaster (ELD) 105
4 Venerable Knight (ELD) 35
4 Worthy Knight (ELD) 36
4 Godless Shrine (RNA) 248
4 Tournament Grounds (ELD) 248
1 Temple of Silence (M20) 256
6 Plains (XLN) 261
5 Swamp (XLN) 269
1 Castle Ardenvale (ELD) 238
2 Castle Locthwain (ELD) 241
2 The Circle of Loyalty (ELD) 9
4 Foulmire Knight (ELD) 90

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4 Godless Shrine
4 Tournament Grounds
1 Temple of Silence
6 Plains (331)
5 Swamp (339)
1 Castle Ardenvale
2 Castle Locthwain
4 Acclaimed Contender
2 Blacklance Paragon
4 Corpse Knight
4 Foulmire Knight
4 Knight of the Ebon Legion
4 Murderous Rider
3 Midnight Reaper
4 Smitten Swordmaster
4 Venerable Knight
4 Worthy Knight
2 The Circle of Loyalty

Worthy Knight and Acclaimed Contender are the reason to go white when playing Knights. Corpse Knight is a nice addition from Core Set 2020 in this tribe and I think it’s better than Wintermoor Commander and Blacklance Paragon because of the incidental damage that it deals, especially alongside Smitten Swordmaster. Acclaimed Contender is a very strong one, especially because it’s able to pick a removal spell up (in the form of Murderous Rider) and fill your Knight curve for The Circle of Loyalty. Acclaimed Contender is probably the reason why I’m playing the Circle over Icon of Ancestry, which is more consistent and can be played even after a sweeper.

Bant Wolves Food

Arena Import

1 Island (XLN) 265
3 Tolsimir, Friend to Wolves (WAR) 224
4 Wicked Wolf (ELD) 181
3 Questing Beast (ELD) 171
4 Temple Garden (GRN) 258
4 Breeding Pool (RNA) 246
4 Nightpack Ambusher (M20) 185
4 Fabled Passage (ELD) 244
2 The Great Henge (ELD) 161
10 Forest (XLN) 276
1 Plains (XLN) 260
4 Oko, Thief of Crowns (ELD) 197
4 Gilded Goose (ELD) 160
4 Golden Egg (ELD) 220
4 Paradise Druid (WAR) 171
4 Once Upon a Time (ELD) 169

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10 Forest (347)
4 Fabled Passage
4 Temple Garden
1 Island (335)
4 Breeding Pool
1 Plains (331)
3 Tolsimir, Friend to Wolves
4 Wicked Wolf
3 Questing Beast
4 Nightpack Ambusher
4 Gilded Goose
4 Paradise Druid
4 Golden Egg
2 The Great Henge
4 Oko, Thief of Crowns
4 Once Upon a Time

My stream started with an Oko, Thief of Crowns + Dreadhorde Invasion combo deck, and it sunk very early.

It was when Gabriel Nassif posted his version of Gilded Goose + Oko, Thief of Crowns that I got hooked and decided to play it again.

I went 7-3 with his list, but then I tinkered with it because I didn’t like Garruk, Cursed Huntsman in a deck with this much removal already, and I didn’t feel like the splash for the fourth color was needed. While Garruk is great and the synergy with Tolsimir, Friend to Wolves is amazing, I still believe that Questing Beast is too powerful to not play it in a green deck with Gilded Goose and Paradise Druid. Curious Pair was very bad and I replaced it with Golden Egg, thinking that a card immediately is better than a 1/3 at some point. Golden Egg is also even able to fix your third color if needed.

Gilded GooseOko, Thief of CrownsParadise Druid

I love that he wasn’t playing any Temples. That is exactly where I struggled with my Sultai Oko list, being unable to cast Gilded Goose on Turn 1 too often. I always want to play the Goose turn 1 and Oko on Turn 2 if I have them in my opener, and Once Upon a Time helps that. I loved The Great Henge when I played G/B with Rotting Regisaur. I loved it less here, but it’s still a solid 5-mana play after a Nightpack Ambusher or a Questing Beast.

Remember the synergies between Wicked Wolf, Food Token and Tolsimir, Friend to Wolves–it’s able to deal 4 damage to two creatures when it comes into play!

Black-Green Midrange

Arena Import

4 Knight of the Ebon Legion (M20) 105
4 Temple of Malady (M20) 254
4 Rotting Regisaur (M20) 111
4 Murderous Rider (ELD) 97
4 Questing Beast (ELD) 171
4 Overgrown Tomb (GRN) 253
4 Spawn of Mayhem (RNA) 85
6 Swamp (XLN) 269
8 Forest (XLN) 277
1 Rankle, Master of Pranks (ELD) 101
4 Paradise Druid (WAR) 171
3 The Great Henge (ELD) 161
4 Pelt Collector (GRN) 141
2 Castle Locthwain (ELD) 241
4 Wildborn Preserver (ELD) 182

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2 Castle Locthwain
6 Swamp (339)
8 Forest (347)
4 Overgrown Tomb
4 Temple of Malady
4 Knight of the Ebon Legion
4 Rotting Regisaur
4 Murderous Rider
4 Questing Beast
4 Spawn of Mayhem
4 Pelt Collector
4 Wildborn Preserver
1 Rankle, Master of Pranks
4 Paradise Druid
3 The Great Henge

This is the deck that lets you play Turn 3 Rotting Regisaur, Turn 4 The Great Henge + Questing Beast! This deck is powerful, clearly and stupidly powerful. The cards are all super good. You put a lot of pressure on your opponent, you have many early plays and a great lategame! This deck will always be good in the upcoming Standard.

Rankle, Master of Pranks is the card that I’m most unsure of. I know Spawn of Mayhem is good, but I’m still unsure about Rankle. The fact that you can cast Spawn one turn earlier I think breaks the tie. I wondered why Spawn of Mayhem didn’t see much play in the past Standard, and now it’s all over the place. The reason, in my opinion? The lack of Teferi, Time Raveler decks. Teferi decks aren’t as prevalent because of the high amount of haste creatures (Questing Beast above all) and the fact that the Esper deck was severely weakened by the checklands rotating out.

It could seem challenging to be play double-green and double-black on curve, but we do have a solid 16-16 manabase, with the help of Paradise Druid. Mana bases will be a thing to look very closely at in this Standard, so keep your Frank Karsten manabase article handy!

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