Featured Article – Soulbond or Exalted (Or Both)

Japanese translation by Emily Porcher.

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Although this Standard environment is challenging, altogether it is not a bad one. Even while they were developing, recent Standard formats usually each had one dominant deck. When you think about Standard decks from the past few years such as the recurring [card]Delver of Secrets[/card] lists, the decks intended to beat Delver, Caw Blade, or situations in which there was really only one playable choice, today’s Standard seems rich with diversity—an environment where any deck has a chance of success.

However, viewed from the perspective of a professional player whose job is to win tournaments, this environment is challenging. This is because of the opposing truth—if any deck has a chance of winning, any deck also has a chance of losing.

My results from playing in Japanese Standard tournaments had been quite poor. I played twice recently, once in the Tokyo WMCQ where I played Junk Reanimator, and once in Osaka where I played Naya Midrange. My results were 1-2 drop and 0-2 drop.

After those two harsh losses, rather than feeling that the environment was slow, I felt that the very concept of playing defense was not well-suited to it.

When I watched the winning decks and players, I saw that the individuals who were putting out results had deck constructions and play styles so aggressive it seemed excessive.

Here’s why I think this is the case:

There is no card like [card]Pyroclasm[/card] to combat Naya Blitz’s fastest start, which has lightning-fast development in the early turns of the game. Moreover, as the game progresses, creatures that are difficult to deal with like [card]Thundermaw Hellkite[/card] and [card]Falkenrath Aristocrat[/card] become available, with annoying guys like [card]Boros Reckoner[/card], [card]Loxodon Smiter[/card], and [card]Geralf’s Messenger[/card] filling in the gaps. Oh, and there are also decks which can play [card]Angel of Serenity[/card] on turn three or four.

It is almost impossible to deal with all of these decks with a single build. Even if you draw a hand that has the potential to successfully combat all of these archetypes, in game one it’s essential to ask yourself if that hand will be effective against your opponent.

A hand with three copies of [card]Pillar of Flame[/card] seems ideal, but you might have a bad time versus an army of [card]Loxodon Smiter[/card]s. It’s better to play an aggro deck if you prefer to make others worry about this kind of decision rather than worry about it yourself.

My challenge this time was making the decision to play an aggro deck, and the build I came across during my flight from Mexico back to Japan was Selesnya beatdown. It’s a deck that was played by Tokyo tournament master Hajime Nakamura and his wife Sara at a recent Grand Prix Trial. Their main deck was:

[deck]4 Temple Garden
4 Sunpetal Grove
5 Plains
8 Forests
2 Gavony Township
4 Avacyn’s Pilgrm
4 Arbor Elf
4 Voice of Resurgence
4 Loxodon Smiter
4 Silverblade Paladin
2 Sublime Archangel
3 Wolfir Silverheart
4 Advent of the Wurm
4 Selesnya Charm
4 Rancor[/deck]

The deck concept is extremely simple. Its plan is to create massive threats that can instantly win the game using [card]Rancor[/card], [card]Sublime Archangel[/card], and soulbond. It’s really more of a combo deck which closely resembles Bant Auras. Its mana base is resilient because it is two colors and includes more mana Elves. Moreover, it strengthens its creatures using other creatures instead of auras, thereby mitigating Bant Auras’ weakness of potentially drawing only creatures or enchantments.

I considered making a few minor changes. I wasn’t certain that [card]Arbor Elf[/card] was best and wanted to add [card]Strangleroot Geist[/card] to [card]Voice of Resurgence[/card] in the two-mana slot. Nonetheless, I really liked the list overall.

It’s very fun to attack with enormous creatures like a [card]Rancor[/card]’d [card]Sublime Archangel[/card] paired with a [card]Silverblade Paladin[/card]. This actually happened to me at the WMCQ. As a result of a topdecked [card]Rancor[/card] and another [card]Sublime Archangel[/card] already in play, my double striking trampling 16/13 [card]Sublime Archangel[/card] attacked for 32 points of damage. An [card]Angel of Serenity[/card] blocked but 26 damage still got through, reducing my opponent’s life total to 0, even though they had gone up to 25 from a [card]Thragtusk[/card]. I had never seen a deck like this before.

After I returned to Japan, I had a period of about three days to tune the deck. I discussed the build in the WMCQ tournament hall in Nagoya with the Nakamuras and Chikara Nakajima right before the event and ended up using this list:

[deck]Main Deck
4 Arbor Elf
4 Avacyn’s Pilgrim
4 Voice of Resurgence
2 Strangleroot Geist
4 Loxodon Smiter
4 Silverblade Paladin
4 Sublime Archangel
4 Advent of the Wurm
2 Wolfir Silverheart
3 Rancor
3 Faith’s Shield
4 Temple Garden
4 Sunpetal Grove
8 Forest
6 Plains
3 Garruk Relentless
3 Triumph of Ferocity
3 Gift of Orzhova
2 Oblivion Ring
1 Fiend Hunter
1 Rest in Peace
1 Ray of Revelation
1 Garruk, Primal Hunter[/deck]

I went 7-2.

I lost to Junk Reanimator early on, meaning that my tiebreakers were poor and I had to play out the final match. The third game resulted in a loss after I kept a dicey hand I would usually have mulliganed and drew no further lands until turn three.

Would you keep this hand against Junk Tokens on the draw?

Voice of Resurgence
Silverblade Paladin
Oblivion Ring
Oblivion Ring
Sublime Archangel[/draft]

Because there are eight mana Elves in the deck which are pretty meaningless if played after the opening turns, the risk of keeping a starting hand without green sources is too high, and I would snap-mulligan this hand. However, I thought it might work somehow because it contained the two [card]Oblivion Ring[/card]s I had sided in. My punishment was drawing an [card]Arbor Elf[/card] on turn three which I then promptly discarded.

Well, at any rate I was quite satisfied with the deck. If I were to play it again, I think I would keep the main deck as is. I might change the sideboard a little because I had the feeling my plan was ineffective against Reanimator decks.

As usual, I’m going to present a simple introduction to each matchup as well as a sideboard plan.

Mono-Red and Naya Blitz

I’ve combined these two archetypes because Selesnya Beatdown’s sideboard plan against them is nearly identical. I think Selesnya has the clear advantage in this matchup. Usually you take advantage of the size difference between [card]Loxodon Smiter[/card] and their creatures to stop their assault, and eventually end the game with double strike. When sideboarding, you substitute [card]Gift of Orzhova[/card] for [card]Rancor[/card], thereby making it an even easier fight. You can add [card]Oblivion Ring[/card] if Naya Blitz’s [card]Frontline Medic[/card] proves difficult to deal with, but I think it’s better to bring the game to an end with a quick exchange of blows.

[card]Faith’s Shield[/card] not only protects your creatures, some of the time it becomes a [card]Fog[/card]. I’d probably leave it in because of this functionality. I know I’ve said this before, but you usually win the game if you can make a second attack. A particularly good time to use it is when [card]Hellrider[/card]’s ability triggers.


[draft]3 Gift of Orzhova[/draft]


[draft]3 Rancor[/draft]

Naya Midrange

This is also a favorable matchup. Basically, Naya Midrange has difficulty dealing with your larger creatures. Moreover, fliers pose a problem for them. It’s also reassuring to note that you can usually develop your board faster thanks to your eight mana Elves. Once you take the lead in the game, you can strike a serious blow with [card]Silverblade Paladin[/card] and [card]Sublime Archangel[/card], and if they play a [card]Mizzium Mortars[/card] in desperation you can respond with [card]Faith’s Shield[/card]. That’s the ideal game progression. Because it’s difficult to assemble three white mana in one turn, I think that a common pattern is to play a [card]Wolfir Silverheart[/card] as what is effectively a second [card]Sublime Archangel[/card].

When sideboarding, I think that forcing one’s way across the ground with [card]Rancor[/card] is less efficient than making a surprise attack from the air with [card]Gift of Orzhova[/card]. It’s not [card]Unflinching Courage[/card] because having a wall like [card]Boros Reckoner[/card] stop an attack is unpleasant, but it’s tough to assemble three white mana so as to also give your creatures protection from green when faced with a [card]Selesnya Charm[/card].


[draft]3 Gift of Orzhova
2 Oblivion Ring
2 Garruk Relentless[/draft]


[draft]3 Rancor
2 Strangleroot Geist
2 Silverblade Paladin[/draft]

Esper and UWR

[card]Voice of Resurgence[/card] doesn’t stand out in most games because of the high quality of your other creatures, but this matchup is different. Whenever you see one of their maindecked [card]Azorius Charm[/card]s, Voice’s strength is clear. You usually win by whittling away their first 10 life points with Voice, and then by playing an [card]Advent of the Wurm[/card] to counter a [card]Supreme Verdict[/card]. Following up with a [card]Silverblade Paladin[/card] seals the deal on the last 10 points. The only difficult thing is dealing with multiple [card]Supreme Verdict[/card]s, but you don’t see lists that include four copies very often and it seems that you can usually develop your board position effectively.

When sideboarding, you change your deck’s form to counter your opponent’s removal-based game plan. [card]Triumph of Ferocity[/card] allows you to draw a card if you have even one creature on the board, and the increase in card draw makes you more resilient versus [card]Supreme Verdict[/card]s. Because [card]Faith’s Shield[/card] can target any permanent, it can also protect [card]Triumph of Ferocity[/card] from [card]Detention Sphere[/card].


[draft]3 Triumph of Ferocity
1 Garruk, Primal Hunter[/draft]


[draft]3 Rancor
1 Silverblade Paladin[/draft]


I already touched upon this briefly in my explanation of the deck, but this deck’s plan is almost the same as ours, and the matchup is essentially a mirror. In other words, the game is decided only by which player curves out and assembles their combo first. I have a sense that it’s about 50/50—they have [card]Unflinching Courage[/card] in their main deck, and although they have faster creatures, you have access to two sets of mana Elves and often strike first with [card]Silverblade Paladin[/card].

Because you have a slightly better sideboard for this matchup, I think that you end up gaining a small advantage here. I think that it’s best to add [card]Ray of Revelation[/card] if you really want to win against Bant, as it alone can win you the game if you draw it. And if you find that their sideboard interferes with your plans, you may want to put a number of [card]Faith’s Shield[/card]s back in.


[draft]3 Gift of Orzhova
2 Oblivion Ring
1 Ray of Revelation[/draft]


[draft]3 Faith’s Shield
2 Strangleroot Geist
1 Voice of Resurgence[/draft]

Rakdos Midrange

Against most opponents, [card]Strangleroot Geist[/card] is the number one candidate to be boarded out, but in this matchup you really want to draw it, since Rakdos’s [card]Knights of Infamy[/card] can cause a real problem for you. You don’t lose to [card]Knight of Infamy[/card] alone, but it can be very difficult if its stalling leads to an air battle with [card]Falkenrath Aristocrat[/card] and [card]Thundermaw Hellkite[/card].

Selesnya Aggro wins with two enormous attacks: one on the turn where you play and bond [card]Sublime Archangel[/card] and make a surprise strike, and then through defense of its creatures and additional threats it finishes the job with a second round. Thus, simply missing your first opening can cause real problems. Because you have few means to defend against direct damage from your opponent, you want to avoid putting yourself in range.

According to the data this match up is about 50/50, but it looks to me like a rather difficult one. Clearly, one issue is that your sideboard is not particularly strong here. I might add another [card]Gift of Orzhova[/card] so as not lose the damage race, but it wouldn’t really be effective since they will most likely board in removal. You want to have [card]Oblivion Ring[/card] at the ready against opponents who play truly troublesome cards, but in this matchup you often lose if you go on the defensive and it is not particularly effective. If you see [card]Blood Artist[/card], [card]Garruk Relentless[/card] might be better. And [card]Vampire Nighthawk[/card]? Yeah, I’m still mulling that one over.


[draft]2 Gift of Orzhova[/draft]


[draft]1 Rancor
1 Silverblade Paladin[/draft]


As with Rakdos midrange, your matchup here is about 50/50. Thus, it’s a pretty tough one. You can find yourself out of options when Aristocrats curves out and develops an ideal board. Because of this, I have the sense that this deck is very hard to deal with. In practice, however, you can take the game if your deck works just as smoothly.

I think the three primary ways Selesnya Aggro can lose to Aristocrats is via 5/5 Demons, a token-backed [card]Falkenrath Aristocrat[/card], or [card]Boros Reckoner[/card] and [card]Blasphemous Act[/card]. When sideboarding, you add and subtract cards that oppose these strategies, but as with Rakdos midrange you need to be careful not to reduce your deck’s power level. As a result, it’s difficult to decide on a plan. At this time, I think I would board like this:


[draft]2 Garruk Relentless
2 Oblivion Ring[/draft]


[draft]2 Strangleroot Geist
2 Silverblade Paladin[/draft]

Versus Jund

Well, this is a showdown with the terrifying [card]Olivia Voldaren[/card]. I don’t regret including [card]Faith’s Shield[/card] as it still throws a wrench in your opponent’s calculations, but in this matchup I would consider trading it for [card]Selesnya Charm[/card]. [card]Olivia Voldaren[/card] is truly difficult to deal with, and while you can succeed if you apply sufficient pressure before she hits the board, doing anything short of this results in death.

It can’t be said that the removal-filled Jund deck makes for a particularly good matchup. Their removal spells can certainly take down your enormous creatures, and even their non-Olivia creatures can be an issue. [card]Huntmaster of the Fells[/card] takes second place as a concern. It recovers their life, makes chump blockers, and even removes your [card]Silverblade Paladin[/card]s and [card]Voice of Resurgence[/card]s. In game one you aim for a short battle, going all in and ignoring [card]Bonfire of the Damned[/card]. Of course, circumstances are different if you can also strike back with [card]Faith’s Shield[/card].

On the other hand, when sideboarding you need to add so much removal that the basic structure of your deck changes. This is because completely ignoring Olivia and managing to take two games is pretty unrealistic. It’s necessary to assume that many of your creatures will die, and I think that there’s little question that the easily destroyed [card]Silverblade Paladin[/card] should go out. However, you may want to leave it in if you’re on the play.


[draft]3 Garruk Relentless
2 Oblivion Ring
1 Garruk, Primal Hunter[/draft]


[draft]1 Rancor
4 Silverblade Paladin
1 Wolfir Silverheart[/draft]

Junk Reanimator

Put simply, this is a bad matchup. There’s no reason a deck that can drop a fourth turn [card]Angel of Serenity[/card] should be weak to a deck that is mostly creatures. If they manage to play an early Angel, there’s really not much you can do about it. While you have only a pile of mana Elves, their start is just as fast and more stable thanks to [card]Grisly Salvage[/card] and [card]Mulch[/card]. The fact is, you don’t really have the right tools here. This is another matchup where you really want [card]Selesnya Charm[/card].

It is possible to kill [card]Angel of Serenity[/card] thanks to [card]Sublime Archangel[/card], but if it goes to the graveyard it can still be revived. And even if you evade its attack with a lackluster [card]Faith’s Shield[/card], it’s often the case that you cannot swing back.

You have options when sideboarding, but I still have the impression that your deck will fall behind. Because Junk Reanimator has easy access to lands, blowing up their Elves with [card]Garruk Relentless[/card] is not particularly effective, but considering the fact that they commonly play [card]Fiend Hunter[/card] and destroy your mana Elves with [card]Garruk Relentless[/card], I think that the best strategy is to do just that. However, I’m hesitant to say that this will work very well.

If I were to consider only Junk Reanimator, I would add three copies of [card]Ground Seal[/card]. However, I don’t like this card because it is practically useless against the four-color deck that abuses flashback. It can have a dramatic effect depending on the game’s development, but it usually isn’t significant enough in a game where both players have sufficient mana. Selesnya aggro is very active in the early game, and including unnecessary cards that inhibit its ideal development can put you at a huge disadvantage.


[draft]3 Garruk Relentless
2 Oblivion Ring
1 Fiend Hunter[/draft]


[draft]1 Rancor
1 Faith’s Shield
2 Strangleroot Geist
3 Voice of Resurgence[/draft]

I think these are the main decks in the format.

Oh, one more thing: As for why I included only one [card]Rest in Peace[/card] when it’s the most effective graveyard hate card, it interacts badly with many cards in the deck like [card]Rancor[/card], [card]Voice of Resurgence[/card], and [card]Strangleroot Geist[/card] and is thus not very good. Because I feel that some graveyard hate may be necessary, the next time I play I think I might change to including two copies of [card]Grafdigger’s Cage[/card] or play one copy of it and keep one copy of [card]Rest in Peace[/card].

That’s it for today!

May your creatures take down your opponent’s life with a single blow.

Shuhei Nakamura

Soulbond or Exalted – Japanese

ここ数年来繰り返された《秘密を掘り下げる者/Delver of Secrets》かそれを殺す為のデッキや、カウブレイドかほとんど存在できないそれ以外だった事を考えるとなんと多様性に富んでいるだろうか、





序盤の大量展開、ナヤブリッツの最速スタートに対応できるような《紅蓮地獄/Pyroclasm》のようなカードはないし、中盤戦以降は中盤戦以降で《ファルケンラスの貴種/Falkenrath Aristocrat》や《雷口のヘルカイト/Thundermaw Hellkite》のような対処に難しいクリーチャーも存在する。
間を埋めてくるのも《ボロスの反攻者/Boros Reckoner》や《ロクソドンの強打者/Loxodon Smiter》、《ゲラルフの伝書使/Geralf’s Messenger》のようなとにかくやっかいなやつらばかり。
おっと、《静穏の天使/Angel of Serenity》が3ターン目や4ターン目に出てくるようなデッキというのもあるね。
《火柱/Pillar of Flame》×3なんて手札は確かに理想的かもしれないけど逆に《ロクソドンの強打者/Loxodon Smiter》軍団に酷い目に合わされるかもしれないということさ。


4 Temple Garden
4 Sunpetal Grove
5 Plains
8 Forests
2 Gavony Township
4 Avacyn’s Pilgrm
4 Arbor Elf
4 Voice of Resurgence
4 Loxodon Smiter
4 Silverblade Paladin
2 Sublime Archangel
3 Wolfir Silverheart
4 Advent of the Wurm
4 Selesnya Charm
4 Rancor

《怨恨/Rancor》や結魂、《荘厳な大天使/Sublime Archangel》で巨大な打点を作りあげ一瞬でゲームに勝とうという魂胆だ。
本当に《東屋のエルフ/Arbor Elf》がベストなのか、2マナ圏の5枚目以降になる《絡み根の霊/Strangleroot Geist》とちょっと変更してみたくなる箇所があるけどリストを見て凄く気に入った。
《怨恨/Rancor》と《荘厳な大天使/Sublime Archangel》と《銀刃の聖騎士/Silverblade Paladin》で凄いサイズになったクリーチャーで殴るのは本当に楽しいよ。
怨恨をトップデッキしたおかげで《荘厳な大天使/Sublime Archangel》がもう1体の大天使の力を借りつつ結魂2段攻撃で16/14トランプルで32点。
《静穏の天使/Angel of Serenity》のブロックを突き破って25点あった対戦相手のライフを0にしてしまった。


4《東屋のエルフ/Arbor Elf》
4《アヴァシンの巡礼者/Avacyn’s Pilgrim》
4《復活の声/Voice of Resurgence》
2《絡み根の霊/Strangleroot Geist(DKA)》
4《ロクソドンの強打者/Loxodon Smiter》
4《銀刃の聖騎士/Silverblade Paladin》
4《荘厳な大天使/Sublime Archangel》
4《ワームの到来/Advent of the Wurm》
2《ウルフィーの銀心/Wolfir Silverheart》

3《信仰の盾/Faith’s Shield》

4《寺院の庭/Temple Garden》
4《陽花弁の木立ち/Sunpetal Grove》

3《情け知らずのガラク/Garruk Relentless》
3《獰猛さの勝利/Triumph of Ferocity》
3《オルゾヴァの贈り物/Gift of Orzhova》
2《忘却の輪/Oblivion Ring》
1《悪鬼の狩人/Fiend Hunter》
1《安らかなる眠り/Rest in Peace》
1《天啓の光/Ray of Revelation》
1《原初の狩人、ガラク/Garruk, Primal Hunter》



《平地/Plains》《平地/Plains》《復活の声/Voice of Resurgence》《銀刃の聖騎士/Silverblade Paladin》《忘却の輪/Oblivion Ring》《忘却の輪/Oblivion Ring》《荘厳な大天使/Sublime Archangel》

サイドインした《忘却の輪/Oblivion Ring》2枚があるからなんとかなるかなと思ってしまった

その報いは3ターン目に《東屋のエルフ/Arbor Elf》を引いてディスカードと覿面だったよ。


《ロクソドンの強打者/Loxodon Smiter》以降のサイズ差を生かして戦線を押しとどめた後は2回殴ってゲームエンド。というパターンがほとんどだ。
サイドボード後は《怨恨/Rancor》を《オルゾヴァの贈り物/Gift of Orzhova》に差し替える事で更に楽な戦いになる。
ナヤブリッツの《戦場の衛生兵/Battlefield Medic》がどうしても厳しいというのなら《忘却の輪/Oblivion Ring》を入れても良いけど、どちらかというと僕は速やかに殴り合いでゲームを終わらせるというプランを取ったほうが良いと思う。
《信仰の盾/Faith’s Shield》はクリーチャーを守るだけではなくかなりの割合で《濃霧/Fog》ともなってくれる。

+3《オルゾヴァの贈り物/Gift of Orzhova》

ゲームの主導権を取れたら《銀刃の聖騎士/Silverblade Paladin》や《荘厳な大天使/Sublime Archangel》で重い一撃を入れて、苦し紛れの《ミジウムの迫撃砲/Mizzium Mortars》なんかに《信仰の盾/Faith’s Shield》を合わせればというのがこちらにとって理想的な展開。
ちょっと白マナ3つを同じターンに用意するのは骨が折れるから、実際にはもう一度大天使なり《ウルフィーの銀心/Wolfir Silverheart》を出し直しというのがよくあるパターンかな。
サイド後は《怨恨/Rancor》で無理やり戦線をこじ開けるより、《オルゾヴァの贈り物/Gift of Orzhova》で空からの奇襲を狙った方が効率的だと思う。
《ひるまぬ勇気/Unflinching Courage》じゃないのは《ボロスの反攻者/Boros Reckoner》のような壁で攻撃の手が止まってしまうのが嫌なのと《セレズニアの魔除け/Selesnya Charm》に対してプロテクション緑と宣言して弾く為、

+3《オルゾヴァの贈り物/Gift of Orzhova》+2《忘却の輪/Oblivion Ring》+2《情け知らずのガラク/Garruk Relentless》

-3《怨恨/Rancor》-2《絡み根の霊/Strangleroot Geist》-2《銀刃の聖騎士/Silverblade Paladin》

だいたいのゲームにおいてクリーチャーの質の高さからこのデッキを使っていると《復活の声/Voice of Resurgence》の強さを実感できないんだけど、
仕方なくメインで使われる《アゾリウスの魔除け/Azorius Charm》を見る度に声の偉大さを再確認する事になる。
《至高の評決/Supreme Verdict》に《ワームの到来/Advent of the Wurm》で合せて《銀刃の聖騎士/Silverblade Paladin》でもう10点というのがゲームの勝ちパターン。
《至高の評決/Supreme Verdict》を連打される展開だけは厳しいけど、メインから4枚入っているリスト自体あまり見かけないし大体において有利にゲームが展開できるんじゃないかな。
クリーチャーが1体でもこちらに残ればカードが引ける《獰猛さの勝利/Triumph of Ferocity》で手数を増やしてあちらの《至高の評決/Supreme Verdict》連打に対抗していくんだ。
《信仰の盾/Faith’s Shield》が対象に取れるのはパーマネントなので《拘留の宝球/Detention Sphere》から《獰猛さの勝利/Triumph of Ferocity》も守れるよ。

+3《獰猛さの勝利/Triumph of Ferocity》+1《原初の狩人、ガラク/Garruk, Primal Hunter》
-3《怨恨/Rancor》-1《銀刃の聖騎士/Silverblade Paladin》

あちらはメインから《ひるまぬ勇気/Unflinching Courage》が入ってるしこちらよりクリーチャーの初速が早いけど、こちらにはこちらでマナエルフが倍入ってるし《銀刃の聖騎士/Silverblade Paladin》をはじめ打点も高い。
もしどうしてもバントに勝ちたいと思うなら《天啓の光/Ray of Revelation》を更に追加すれば良いと思うよ。引けば本当にそれだけで勝ってしまうカードだよ。
あと対戦相手のサイドボードがこちらに干渉してくるタイプのものだったらちょっと《信仰の盾/Faith’s Shield》を戻しても良いね。

+3《オルゾヴァの贈り物/Gift of Orzhova》+2《忘却の輪/Oblivion Ring》+1《天啓の光/Ray of Revelation》

-3《信仰の盾/Faith’s Shield》-2《絡み根の霊/Strangleroot Geist》-1《復活の声/Voice of Resurgence》

ほとんどの相手に対して《絡み根の霊/Strangleroot Geist》はサイドアウト候補の筆頭なんだけど、このマッチアップの時だけは本当に引いておきたい。
というのもこちらにとってラクドスミッドレンジに入っている《悪名の騎士/Knight of Infamy》はかなり厄介な相手になる。
《ファルケンラスの貴種/Falkenrath Aristocrat》や《雷口のヘルカイト/Thundermaw Hellkite》という空中戦に?がれるとこちらとしてはとても苦しい。

ダメージレースに負けないようにちょっと《オルゾヴァの贈り物/Gift of Orzhova》を入れるサイドボードを施しているけど、あちらは除去を追加してくるだろうからそこまで有効という訳でもない。
《忘却の輪/Oblivion Ring》はどうしても除去したいカードを入れてくる相手に対して用意しているカードなんだけど、
もし《血の芸術家/Blood Artist》を見たならむしろ《情け知らずのガラク/Garruk Relentless》の方が良いかもしれない。
《吸血鬼の夜鷲/Vampire Nighthawk》だったら?

+2《オルゾヴァの贈り物/Gift of Orzhova》
-1《怨恨/Rancor》-1《銀刃の聖騎士/Silverblade Paladin》


5/5デーモンを量産されて死亡、トークンで耐えられて《ファルケンラスの貴種/Falkenrath Aristocrat》、《ボロスの反攻者/Boros Reckoner》+《冒涜の行動/Blasphemous Act》の3つかな。

+2《情け知らずのガラク/Garruk Relentless》+2《忘却の輪/Oblivion Ring》
-2《絡み根の霊/Strangleroot Geist》-2《銀刃の聖騎士/Silverblade Paladin》

さあ、恐怖の《オリヴィア・ヴォルダーレン/Olivia Voltaren》との対決だ。
対戦相手の計算を狂わせる《信仰の盾/Faith’s Shield》を入れたことに後悔は無いけど、唯一このマッチアップのみは替りに抜けてしまったもの、《セレズニアの魔除け/Selesnya Charm》が恋しくなってしまう。
《オリヴィア・ヴォルダーレン/Olivia Voltaren》は本当に辛い、
《高原の狩りの達人/Huntmaster of the Fells》は2番目に厄介な存在だね。
メイン戦では短期決戦、《忌むべき者のかがり火/Bonfire of the Damned》ノーケアのオール・インで、もちろん《信仰の盾/Faith’s Shield》で2撃目も入れれるなら別だよ。

こちらのクリーチャーはだいたい死んでしまうことを前提で考えなければならないので巻き添えになりやすい《銀刃の聖騎士/Silverblade Paladin》は抜いてしまって問題はないと思う。

+3《情け知らずのガラク/Garruk Relentless》+2《忘却の輪/Oblivion Ring》+1《原初の狩人、ガラク/Garruk, Primal Hunter》

-1《怨恨/Rancor》-4《銀刃の聖騎士/Silverblade Paladin》-1《ウルフィーの銀心/Wolfir Silverheart》

デッキのほぼ全てがクリーチャーのデッキに4ターン目《静穏の天使/Angel of Serenity》をしてくるデッキが弱い訳がないよね。
マナエルフも同じだけ積んでいるので初速についても同等で《忌まわしい回収/Grisly Salvage》と《根囲い/Mulch》のおかげで安定性はあちらの方が良い。

おまけに《セレズニアの魔除け/Selesnya Charm》が恋しくなるマッチアップでもある。
《荘厳な大天使/Sublime Archangel》のおかげで《静穏の天使/Angel of Serenity》を殺すこと自体はわりかし出来るのだけど、墓地に落としてしまうとまた復活してくる。
《信仰の盾/Faith’s Shield》では役不足で天使の魔の手から逃れたとしても攻撃にいけないという状況になりやすい。

《情け知らずのガラク/Garruk Relentless》で相手のエルフを潰す戦略は土地が伸びやすいジャンクリアニメーターにとってそれほど有効だとは言えないのだけど、
相手の《情け知らずのガラク/Garruk Relentless》でこちらのマナエルフを潰されるのとよく見かけるようになった《悪鬼の狩人/Fiend Hunter》の事を考えると現状では一番マシな戦略だとは思うんだけど上手く機能してたは言い難い。

このデッキだけを見るならば《地の封印/Ground Seal》を3枚くらい用意するというのも手なんだけど、それだと4色リアニメイトのようなフラッシュバックを多用してくる相手に対して意味がないのでやっぱりこれも好きじゃない。


+3《情け知らずのガラク/Garruk Relentless》+2《忘却の輪/Oblivion Ring》+1《悪鬼の狩人/Fiend Hunter》

-1《怨恨/Rancor》-1《信仰の盾/Faith’s Shield》-2《絡み根の霊/Strangleroot Geist》-3《復活の声/Voice of Resurgence》

1枚なら一番効果があるからと墓地対策カードを《安らかなる眠り/Rest in Peace》にしてたのだけど
《怨恨/Rancor》、《復活の声/Voice of Resurgence》、《絡み根の霊/Strangleroot Geist》と意外と引っかかるカードが多くてちょっと良くなかった。
墓地対策自体は必要だなと感じたので次に出るときは《墓掘りの檻/Grafdigger’s Cage》に変更した上で2枚にするか、眠りと1枚1枚にすると良い思う。



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