When the answers in Standard are powerful and flexible, control decks have a chance to shine. Add some threats that pull you back into the game or create incredible card advantage, and today’s deck has potent weapons in the early and late stages of the game.
B/W Control is a deck with few threats, but the ones present are impressive. There is one total creature: a single Linvala, the Preserver. Linvala does a great job of turning the corner by gaining life and putting two powerful flying creatures onto the battlefield. The rest of the threats form a planeswalker suite highlighted by Gideon, Ally of Zendikar. Gideon attacks for the win or produces an army of blockers that can give fits to aggro and control decks alike. Your top end goes to Ob Nixilis Reignited and Sorin, Grim Nemesis to kill creatures, get ahead on cards, and close out the game.
A heavy commitment to black mana gives you some undercosted spot removal spells. Fatal Push is one of the best ever printed for all formats—it completely changes the tempo of a game. Grasp of Darkness can trade up with red’s most powerful weapons in Hazoret the Fervent and Glorybringer, meaning you have lots of ways to fight against public enemy #1.
Doomfall is a new, flexible removal spell that can handle Gods or small creatures while still being useful in slower matchups. Taking an important card out of your opponent’s hand when you’re flooded on removal means that Doomfall will always have an application, and you can usually hit a large threat thanks to all of your other removal spells.
Despite having lots of removal, sometimes you just need to stop people from going wide and gain a bit of life. Fumigate is the perfect sweeper for this strategy and can bring you back from the brink. Unfortunately, the format has plenty of creatures that come back from the graveyard or are indestructible. Fortunately, you have Descend upon the Sinful to handle even the toughest creatures in the format.
A deck that doesn’t win quickly will need a plan for other threats too, especially planeswalkers. Cast Out handles any permanent, and cycles when needed. Quarantine Field scales up, and you also Never // Return to deal with big creatures, planeswalkers, and aftermath or eternalize threats.
Collective Brutality gives you even more options in your removal spell. Taking an important spell that could stop your Gideon or kill a small creature are nice options to have in Standard. Blessed Alliance is answer #4859 for dealing with Hazoret or another tough-to-deal-with threat, while giving you yet more life gain.
This is a B/W Control deck, but you have access to some blue lands in the main deck, as well as an Island and some blue spells in the sideboard. Having access to this “free” blue mana gives you Painful Truths as an awesome card drawing weapon. We lost Read the Bones long ago to the rotation, which was a huge hit to B/W Control. Now, you can draw 3, and you have the life gain to make sure it’s always safe.
B/W Control has the interaction for a creature-heavy metagame, and it even has a strong creatureland in Shambling Vent that can’t be hit by red’s ability to turn off blockers!