Hey folks! We’re celebrating the Theme Weeks along with the DailyMTG site, which means that this week is Selesnya Week. It shouldn’t be hard to deduce, therefore, that I’ll be building a Selesnya Commander deck. Let’s get excited about the new set by picking a Selesnya commander from Return to Ravnica and building the deck around it!

Our Commander: Trostani, Selesnya’s Voice

Trostani, Selesnya’s Voice

The Selesnya mechanic in Return to Ravnica is populate. Unsurprisingly, it’s a token-based mechanic that allows you to make a copy of a token you already have. It’s a bit different from convoke, the original Selesnya mechanic, in that it is best when quality of tokens is emphasized over quantity.

Don’t get me wrong—quantity is good, but populating 1/1s seems like a bad way to spend our mana. Instead of making lots of Saprolings, we should focus our efforts elsewhere in order to make best use of Trostani’s populate ability.

Trostani’s first ability shouldn’t be glossed over. If we have surges of 1/1 tokens entering the battlefield, we’ll be gaining some life—but what if we are consistently making 3/3s, 5/5s, or even 8/8s? Short of commander damage or an infinite combo, we’ll be hard to kill once we get Trostani and a token generation engine going.

So what else should we put in this deck? We’ve got a commander. How can we leverage him?

Key cards from Return to Ravnica

Obviously, we’re most excited about Return to Ravnica cards, so let’s talk about those first. What should we include?

Populators

Growing Ranks

Growing Ranks

If we’re going to be populating, let’s populate. Every turn. With Trostani on the battlefield, we should be populating every turn anyway, but an enchantment is often easier to keep alive. Additionally, this card doesn’t cost anything beyond its initial investment of four mana and a card. As long as it makes it a turn, we should be able to get value as long as we have a 4/4 or larger token to copy.

Sundering Growth

Sundering Growth

There’s always an artifact or enchantment to destroy. This card lets us do that and gets us a big new friend in the bargain. It even happens at instant speed, making it especially nasty in combat. Blow up your awesome aura or equipment and get an 8/8 I can use to block and kill your creature? Sounds like a great deal to me!

Eyes in the Skies

Eyes in the Skies

This one is notable because it’s an instant speed populate effect as well. The Bird is not really the important part of the card. Sure, it can block or whatever, or if you need a flying army, you can start populating birds—but making an instant speed 3/3, 5/5, or 8/8 can really turn a combat around, and since combat is the axis where this deck wants to interact, this could be a good one. Note that instant-speed populate effects can be offensive as well as defensive—an instant-speed populate at the end of the turn of the player who goes before you can change the tone of your next turn heavily.

Rootborn Defenses

Rootborn Defenses

Obviously a Constructed-playable card, this breaks combat open, no mistake. This can save you from a Wrath, be a really good Fog, or simply counter a removal spell—and populate! Not getting Plague Winded is pretty good, and I feel like this spell is a lot better than a spell like Ghostway, and not just because Ghostway won’t bring our tokens back. (Just ask PV what he thinks of Ghostway!)

Trostani’s Judgment

Trostani’s Judgment

Also an instant-speed populate effect, this one has a little more oomph. Exiling your opponent’s [card kokusho, the evening star]Kokusho[/card] is a great thing to do, for obvious reasons. Many popular effects like [card swords to plowshares]Swords[/card] and [card path to exile]Path[/card] that exile creatures cost far less mana, but have drawbacks. This one has a high initial investment but gives you a 2-for-1, and everyone loves a 2-for-1.

Druid’s Deliverance

Druid’s Deliverance

This is kind of a weird, selective Fog. Not too sure about it, but it does let us populate at instant speed and is therefore worth mentioning. It lets us let some creatures through and block ones we know we can kill. Not the worst, not the best.

Horncaller’s Chant

Horncaller’s Chant

Hooray, Rhinos! 8 power for eight mana isn’t awful, but I might leave this one on the sidelines if I run low on room.

Wayfaring Temple

Wayfaring Temple

It’s a Scion of the Wild with a little extra Selesnya flavor! This card has an interesting tension, as it focuses on both quantity (for its P/T) and quality (for the populate ability.) We’ll want to slap an equipment on this creature so that it can have some form of evasion. Without that, I’m sure it will get chumped rather often.

Normally I don’t recommend many equipment cards in token decks (Sword of the Paruns notwithstanding). But in this case, with beaters like this and large tokens to populate, we’ll want some way to get over, since we won’t be going “around” like traditional token decks.

Vitu-Ghazi Guildmage

Vitu-Ghazi Guildmage

This card is a nice segue because it is both a token generator and a populator. The great thing about this one is that once you make a Centaur, which admittedly costs a lot, you can send this nice lady to Discount Centaur Warehouse to pick up some new ones. Stop by your nearest Discount Centaur Warehouse today and build your very own army!

Image Credit: dailymtg.com

So where are we getting these big tokens anyway?

Armada Wurm

Armada Wurm

Here’s a good place to start. Get this guy out in public along with his twin brother (yes, I’m ascribing gender to this card—You know why) and start cranking out 5/5 tramplers. This guy will be a huge Limited bomb and a great Standard finisher, so make sure you have the cash as well as the mana if you’re interested in this mythic rare for your deck.

Call of the Conclave & Courser’s Accord

Call of the ConclaveCourser’s Accord

3/3s aren’t huge, but they’re bigger than Saprolings. Centaurs are a pretty awesome tribe in that they’re rather neglected. I was thinking of building a Centaur tribal deck to battle against my fiancée’s fish-themed [card lorthos, the tidemaker]Lorthos[/card] deck, and this just makes me more interested in that. Wacky tribal goof-off decks aside, I’m sure Courser’s Accord has a place in this deck even if Call of the Conclave doesn’t. (And it might!)

Slime Molding

Slime Molding

How big of a token do you want? Get the mana and make it, then populate, populate, populate. This card is okay, but as you’ll see, I think we can do better with a certain Time Spiral rare…

Grove of the Guardian

Grove of the Guardian

This is the big hit. We can make a big 8/8 to populate with this wonderful land. No evasion, sure, but we can fix that easily with some other cards. It’s a prerelease promo, so you should be able to get one rather easily.

Utility Cards

Collective Blessing

Collective Blessing

Normally I’m not an advocate of anthems, as I say all the time, but a +3/+3 anthem really does some work. The bigger your tokens are, the bigger the tokens you make with populate are. This is another quantity-driven card, but I think we can take advantage of it.

Dryad Militant

Dryad Militant

A one-mana creature that keeps our flashback-crazy opponents from, well, going all Izzet on us? Awesome! You don’t really want your opponents abusing the graveyard, since green and white are much worse at it in general than the other three colors—well, at least among the kinds of cards we’ll be playing. Cards like this will take that advantage away from your opponents.

Rest in Peace

Rest in Peace

Again, let’s get those graveyards outta here! No Debtors’ Knell, no scavenging or dredging, no Yawgmoth’s Will, Praetor’s Counsel, Life from the Loam, Past in Flames, Xiahou Dun—this will erase the advantage those cards have. Cards get exiled instead of ever hitting the graveyard. As long as that’s not something we’re wasting deck space trying to do, we’ll be well served to run this one.

Notable Non-RTR Cards To Consider

Phyrexian Processor

Phyrexian Processor

Step 1: Pay life.
Step 2: Make big tokens.
Step 3: Gain life from those tokens with Trostani.
Step 4: Populate big tokens.
Step 5: Gain life again!

Soul Foundry, Mimic Vat

Soul FoundryMimic Vat

Start pumping out Wandering Temples or Armada Wurms. Then populate those. Success! Wandering Temples will, at a certain point, make more of each other, and the Armada Wurms, well—that’s just tons of tokens. Wurm army!

Parallel Lives, Doubling Season

Parallel LivesDoubling Season

Mainstays in any token-based deck, these cards are very important to us. Doubling Season can be a bit expensive to acquire, but having what is, at minimum, a second copy of Parallel Lives is worth it.

Loxodon Warhammer, Behemoth Sledge, Sword of Vengeance

Loxodon WarhammerBehemoth SledgeSword of Vengeance

We need ways for our big creatures to be relevant. Equipment cards that give some sort of evasion—in this case, trample—will help those creatures hit home hard.

Lightning Greaves

Lightning Greaves

This one doesn’t give evasion, but it can protect Trostani or give a newly-populated token haste to let it swing in ASAP.

Skullclamp

Skullclamp

I can’t imagine not wanting this in a creature-heavy deck.

Tatsumasa, the Dragon’s Fang

Tatsumasa, the Dragon’s Fang

This legendary sword makes a 5/5 flying blue Dragon token. What ever shall we do with a flying 5/5 blue Dragon token? Oh, gosh, I don’t know…

Wurmcalling

Wurmcalling

What was that Slime card earlier? I’ve already forgotten. This is the very same card, but with buyback! And it makes Wurms instead of Slimes. Whee!

Ooze Garden

Ooze Garden

Okay, sure, it’s weird, but any power-boosting effect plus this card lets you upgrade any of your tokens into a bigger Ooze. Let’s look at the how:

1) Make a 5/5 non-Ooze token.
2) Play Collective Blessing, upgrading our 5/5 into an 8/8.
3) Use Ooze Garden, sacrificing the now-8/8 token to make an 8/8 ooze.
4) Collective Blessing means that 8/8 is actually an 11/11.

That’s naaasty.

Blade Splicer, Master Splicer, Maul Splicer, Sensor Splicer, Vital Splicer, Titan Forge

Blade SplicerMaster SplicerMaul SplicerSensor SplicerVital Splicer
Titan Forge

This little package gives us some cute Golem synergies to work with. I don’t know how good these will be, but I think they have some solid value. Titan Forge seems like the worst of the bunch, so I won’t include it, but the Splicers are likely to serve us well in terms of making some badass tokens. Great with Soul Foundry or Mimic Vat too!

Phyrexian Rebirth

Phyrexian Rebirth

Need a big token? This will provide. Of course, it will provide at the cost of all of the creatures on the battlefield, but if we blast the board away and have a big Horror we can populate, we’ll be doing well.

Overwhelming Stampede

Overwhelming Stampede

Stomp stomp stomp. The bigger they are, the harder your whole team stomps. This has been an all-star in my goofy Snake tribal Seshiro, the Anointed deck on MTGO, and if it can make that horrible pile win, it’s probably even better in a real deck!

Okay, okay. I won’t bore you by listing every card in the deck, but I will bore you by listing the deck out!

Final Deck

Commander: Trostani, Selesnya’s Voice

Creatures
Armada Wurm
Avenger of Zendikar
Blade Splicer
Craterhoof Behemoth
Dryad Militant
Elesh Norn, Grand Cenobite
Master Splicer
Maul Splicer
Rhys the Redeemed
Sakura-Tribe Elder
Sensor Splicer
Solemn Simulacrum
Twilight Drover
Vital Splicer
Vitu-Ghazi Guildmage
Wurmcoil Engine

Enchantments
Collective Blessing
Doubling Season
Growing Ranks
Luminarch Ascension
Mana Reflection
Ooze Garden
Parallel Lives
Rest in Peace

Instants
Beast Within
Druid’s Deliverance
Eyes in the Skies
Path to Exile
Return to Dust
Rootborn Defenses
Selesnya Charm
Sundering Growth
Swords to Plowshares
Trostani’s Judgment

Sorceries
Austere Command
Courser’s Accord
Cultivate
Entreat the Angels
Explosive Vegetation
Genesis Wave
Green Sun’s Zenith
Harmonize
Horncaller’s Chant
Kodama’s Reach
Martial Coup
Overwhelming Stampede
Phyrexian Rebirth
Storm Herd
Wurmcalling

Artifacts
Behemoth Sledge
Lightning Greaves
Loxodon Warhammer
Mimic Vat
Phyrexian Processor
Relic of Progenitus
Skullclamp
Soul Foundry
Spawning Pit
Sword of Vengeance
Tatsumasa, the Dragon’s Fang

Planeswalkers
Garruk Wildspeaker
Garruk, Primal Hunter

Lands
Command Tower
Dust Bowl
Evolving Wilds
10 Forest
Gargoyle Castle
Gavony Township
Ghost Quarter
Grove of the Guardian
Horizon Canopy
Krosan Verge
9 Plains
Savannah
Selesnya Guildgate
Selesnya Sanctuary
Strip Mine
Sunpetal Grove
Tectonic Edge
Temple Garden
Terramorphic Expanse
Wooded Bastion

All right! Put this (or something like it) together and get Trostani-ing! Some of the cards in the list, especially the dual lands and such, are a bit expensive, so feel free to downsize some of that if you need to.

Join me next week for Themeless Theme Week, when I theme a theme deck on themelessness! Thanks for reading, see you next time, and have a great prerelease!

-Eric Levine
ericlevine@channelfireball.com
@RagingLevine on Twitter